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Comment Please please... (Score 1) 2254

I recently discovered the option on the last redesign that disabled all the rubbish. I LIKED having a functional "Back" button on my browser. If I quickly want to take a look at an article from two days ago, I would much rather click it and hit back, rather than opening up a new tab for it behind all the other tabs I opened for interesting articles. It is also nicer than clicking "Back" and then needing to skip the main page back two days because it bloody resets on me. What did the back button ever do to you? What did individual links for each day's posts and pages ever do to you? Why the hell does it need to default to the front page of slashdot.org everytime I click back? Now it's worse, because I have to scroll down and wait for this fucking Ajax shit to load after I click a button... Argh.
Crime

Geologists Might Be Charged For Not Predicting Quake 375

mmmscience writes "In 2009, a series of small earthquakes shook the region of L'Aquila, Italy. Seismologists investigated the tremors, but concluded that there was no direct indication of a big quake on the horizon. Less than a month later, a magnitude 6.3 earthquake killed more than 300 people. Now, the chief prosecutor of L'Aquila is looking to charge the scientists with gross negligent manslaughter for not predicting the quake."

Slashdot Launches User Achievements 1582

In a concerted effort to compete with more popular MMOs like World of Warcraft, we've decided to add an Achievement system to Slashdot. We've retroactively granted around 900,000 achievements to our logged in users. You can view them from your user page, or you can see my list if you're curious what a REAL achiever looks like. Many achievements have been sprinkled throughout the system and are awaiting discovery by dedicated Slashdot users, but a starter list of achievements is in the FAQ. I'll toss you one freebie: you can register your wow main for points if you're that kind of person. Now go forth and achieve!
PlayStation (Games)

Interview With a Prolific LittleBigPlanet Content Creator 27

SlappingOysters writes "Ole-Marius Lakselv is going to be making games for a living, sooner or later. Under his PSN moniker of Geosautis, he has become arguably the most popular and famous LittleBigPlanet level maker in the world. His works, such as World of Colour and Haunted Mansion, are shining examples of what a talented user with a bit of time on his hands can build using LittleBigPlanet's powerful creation tools. Gameplayer has just interviewed him to get the full story on being an amateur developer making waves in LittleBigPlanet. The site has also awarded the game The Best Exclusive of 2008."
The Internet

Network Neutrality Defenders Quietly Backing Off? 171

SteveOHT writes "Google Inc. has approached major cable and phone companies that carry Internet traffic with a proposal to create a fast lane for its own content, according to documents reviewed by The Wall Street Journal. Google has traditionally been one of the loudest advocates of equal network access for all content providers. The story claims that Microsoft, Yahoo, and Amazon have quietly withdrawn from a coalition of companies and groups backing network neutrality (the coalition is not named), though Amazon's name is reportedly once again listed on the coalition's Web site. Google has already responded, calling the WSJ story "confused" and explaining that they're only talking about edge caching, and remain as committed as ever to network neutrality. The blogosphere is alight with the debate.
Medicine

Strategy Games Improve Cognitive Functions In Older Adults 64

Researchers at the University of Illinois have completed a study about using video games to stimulate cognitive function in adults over 60 years old. The scientists selected a strategy game — because of its scope and the variety of different tasks involved — and trained a group of subjects on how to play. The gamers then scored better than a control group on a number of cognitive tests. Quoting: "The tests included measures of their ability to switch between tasks, their short-term visual memory, their reasoning skills and their working memory, which is the ability to hold two or more pieces of information in memory and use the information as needed. There were also tests of the subjects' verbal recall, their ability to inhibit certain responses and their ability to identify an object that had been rotated to a greater or lesser degree from its original position. The researchers found that training on the video game did improve the participants' performance on a number of these tests. As a group, the gamers became significantly better — and faster — at switching between tasks compared with the comparison group. Their working memory, as reflected in the tests, also was significantly improved. Their reasoning ability was enhanced. To a lesser extent, their short-term memory of visual cues was better than that of their peers, as was their ability to identify rotated objects."

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