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PlayStation (Games)

PS3 Hacked? 296

Several readers have sent word that George Hotz (a.k.a. geohot), the hacker best known for unlocking Apple's iPhone, says he has now hacked the PlayStation 3. From his blog post: "I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I've also dumped the NAND without removing it or a modchip. 3 years, 2 months, 11 days...that's a pretty secure system. ... As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG."
Role Playing (Games)

Genre Wars — the Downside of the RPG Takeover 248

Phaethon360 writes "From Bioshock and Modern Warfare 2 to even Team Fortress 2, RPG elements are creeping into game genres that we never imagined they would. This change for the most part has managed to subtly improve upon genres that needed new life, but there's a cost that hasn't been tallied by the majority of game developers. 'The simple act of removing mod tools, along with the much discussed dedicated server issue, has made [MW2] a bit of a joke among competitive players. Gone are the days of "promod," and the only option you have is to play it their way. If Infinity Ward are so insistent on improving the variety of our experiences, they don’t have to do it at the expense of the experience that many of us already love. It really is that simple. If they don’t want to provide a good "back to basics experience," they could at least continue to provide the tools that allow us to do that for ourselves.'"

Comment Re:In the words of the great Ken Titus... (Score 1) 818

As an econ. major I am surprised no one has given any reference to cost and benefit analysis.
From a pure minimize cost point of few, there is absolutely no reason NOT to enforce wearing helmets. Here is one of the studies that I analyzed in the past:
 
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1614783/

Legislation requiring bicyclists to wear helmets in Israel will, over a helmet's 5-year duration (assuming 85% compliancy, 83.2% helmet efficiency for morbidity, and 70% helmet efficiency for mortality), save approximately 57 lives and result in approximately 2544 fewer hospitalizations; 13,355 and 26,634 fewer emergency room and ambulatory visits, respectively; and 832 and 115 fewer short-term and long-term rehabilitation cases, respectively. Total benefits ($60.7 million) from reductions in health service use ($44.2 million), work absences ($7.5 million), and mortality ($8.9 million) would exceed program costs ($20.1 million), resulting in a benefit-cost ratio of 3.01:1.

 
Barring signicificant difference between Israel and US people (no, getting hit by RPGs don't count), the benefit grossly offset the cost.

Classic Games (Games)

M.U.L.E. Is Back 110

jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

Comment Re:the performance is there (Score 2, Interesting) 166

So what we have here is Itanium- look good on paper but impossible to be fully utilized.

That constitutes a failure if you ask me.
 
Actually I hold the exact opposite view. The hardware isn't ready, and by not ready I mean the performance isn't as high as expected due to design issues.
If I am correct Intel doesn't want a repeat of the 1st gen Itanium where on release the brand name is blemished by the less than expected performance. This perception that IA64 is slow continues to haunt Intel up to this day. So by delaying Larrabee, Intel will have time to improve the cpu to the point where on release it will be a killer product (ie. hyped).
 
It's not as if Intel needs Larrabee in the near future anyway- AMD doesn't have anything significant in the near future as well; even if they do, with Intel's brute engineering capability, they will just pull a Core2 again.
 
Another possibility is that no game company is able to support Larrabee's architecture. Rather than releasing a product that 1. nothing old can run efficiently on 2. nothing new is designed for, Intel is delaying the release until more developers hop on the gravy train. When that happen, Intel can release the chip and immediately, consumers will be awe by the chip's performance in the newest games.

It's funny.  Laugh.

What If They Turned Off the Internet? 511

theodp writes "It's the not-too-distant future. They've turned off the Internet. After the riots have settled down and the withdrawal symptoms have faded, how would you cope? Cracked.com asked readers to Photoshop what life would be like in an Internet-addicted society learning to cope without it. Better hope it never happens, or be prepared for dry-erase message boards, carrier pigeon-powered Twitter, block-long lines to get into adult video shops, door-to-door Rickrolling, Lolcats on Broadway, and $199.99 CDs."

Comment Re:My solutions was to cheat (Score 1) 811

That's what happened to me.

I used to play MMO frequently. While I would not play 12 hours straight, I played way more than what a healthy human being should devote his time into.

One day, one of my friend got unlimited (legitimate) GM access to one of the most popular MMO game in the world at that time, and I started 'padding' my characters with all sorts of extreme enhancements (+99, set items etc.) It was very fun to begin with.

After 3 days, my addiction was gone- It's like an epiphany- I suddenly jock awake and realized that, all the efforts you threw into the game will only amounts to a few bits in the game bits database.

I never got addicted to another MMO after that.

PS. But then, of course, the same concept also applies to the number on my bank account...but that's another story

(true story)

Image

Robot Love Goes Bad 101

hundredrabh writes "Ever had a super needy girlfriend that demanded all your love and attention and would freak whenever you would leave her alone? Irritating, right? Now imagine the same situation, only with an asexual third-generation humanoid robot with 100kg arms. Such was the torture subjected upon Japanese researchers recently when their most advanced robot, capable of simulating human emotions, ditched its puppy love programming and switched over into stalker mode. Eventually the researchers had to decommission the robot, with a hope of bringing it back to life again."

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