Comment Re:Guesstimates? (Score 1) 409
So instead of telling developers to abandon tools which make their job and life easy, how about requesting Linux developers to make game development a little easier?
The problem is that there is no such thing as "Linux developers". Afaik, OpenGL is maintained by the OpenGL ARB and it looks it needs more support. I agree it is inferior to DirectX, however it is not by abandoning it that the solution will improve. Windows game developers are responsible for the situation by adopting DirectX and succumbing to Microsoft's charms so massively. It's Microsoft, everyone saw it coming.
Anyway, I was not talking about the quality of the API but the achievable end-results which are close to DirectX equivalents (the proof is that Wine translates DirectX to OpenGL and games don't end up looking so bad). I would rather have slightly worse looking games and having them run natively on Linux.
OpenGL ES is a strict subset of OpenGL and the UnrealEngine2 can run under Linux natively. The 3rd version doesn't run Linux/BSD yet (afaik) because I guess it is not a priority, but I don't see why it couldn't.
For being a developer on a cross-platform game (using SDL but knowing how to do it in a "lower-level" way with X / ALSA), I can assure that while it's not perfect, the sound & mouse events is a non-issue. It's only a matter of reading doc... of course the development environment could be better, but it won't happen magically: even in the best case scenario, it will happen gradually if games are release natively.