Comment Oh, that is just so wrong (Score 3, Insightful) 225
No game designer should need to know C++. That's for programmers. You can design excellent games using existing engines without touching compiled code. Scripting in lua, python, SCUMM, whatever is all you really need.
So what is the plan here then? To churn the video game equivalent of javascript/web designers? Equating video web design with simple game scripting is like equating enterprise computing with dynamic web page programming. A 4-year degree just for that, for designing on top of existing engines? No discussions on how to design one, on understanding what it takes to make a game (both vertically and horizontally programming, architecture and integration)?
Unless a person is a natural when it comes to understanding programing (efficient programming that is), I highly doubt (based on what I've seen) the average programming student can get that type of understanding without getting closer to the metal. In particular, if this school is banking on being in the DC area and attract the heavy duty simulation market (in the military and medical fields), they need to provide a bit more than just teaching how to program on top of a engine with a scripting language.