Games are a reflection of cultural stereotypes because stereotypes are easy to understand and therefore facilitate the important thing -- the game play. The goal of game play/design is not "to reflect cultural diversity." Is there any profit in adopting this secondary goal?
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"I should like balls infinitely better," she replied, "if they were carried on in a different manner; but there is something insufferably tedious in the usual process of such a meeting. It would surely be much more rational if conversation instead of dancing were made the order of the day."
"Much more rational, my dear Caroline, I dare say, but it would not be near so much like a ball."