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Censorship

The Effects of Censorship — a Tale of Two Websites 146

An anonymous reader writes "Two message boards devoted to the same topic have each been on-line for roughly eight years. One is censored, and the other is not. The two forums are virtually the only ones devoted to their topic (polygraph testing, a fairly arcane one), so they're in "competition" only with each other. The result? The uncensored forum has more than six times as many posts as the censored one." To be fair, there are a few other differences between the two forums, but the point may still be valid.
It's funny.  Laugh.

NES Nudity Galore - The JUSTIN BAILEY Conspiracy 103

Ben Mallahan writes "The debate has raged for years over the origins of the infamous JUSTIN BAILEY code for the original Metroid; but now the truth has finally come out. Brace yourself for the story of the biggest cover-up in video game history ... and a healthy dose of 8-bit nudity!" You've been warned. This short was produced by Ben Makes Movies.com, and I got hooked into watching a few of the other shorts there as well.
Games

African Americans and the Video Game Industry 646

An anonymous reader writes "African Americans spend more money and time playing video games than whites, yet only 2% of game developers are black. This past week, MTV's Multiplayer blog interviewed five black game industry professionals for their perspective on race in the industry. Intelligent Gamer summarizes and highlights portions of this lengthy series of interviews."
Bug

Apple Error Leaves iPhone Developers In the Lurch 379

canadacow writes "iPhone developers enrolled and active in the iPhone OS 2.0 beta program got a nasty surprise today when Apple inadvertently 'expired' the recently released version. While for a beta program this typically would not be an issue, Apple has yet to release a new deployment of the iPhone OS. So developers like myself who use their iPhone for both actual phone and iPod use are bricked. Of note, this particular expired build is just 11 days old."
Displays

Bionic Contact Lens May Lead to Overlay Displays 213

pfman writes "A University of Washington researcher has developed a contact lens including circuitry and a matrix of LEDs. Although not yet a working prototype, this may be a foundation for terminator/robocop style overlay displays in which computer graphics could be superimposed on your normal vision. 'Building the lenses was a challenge because materials that are safe for use in the body, such as the flexible organic materials used in contact lenses, are delicate. Manufacturing electrical circuits, however, involves inorganic materials, scorching temperatures and toxic chemicals. Researchers built the circuits from layers of metal only a few nanometers thick, about one thousandth the width of a human hair, and constructed light-emitting diodes one third of a millimeter across.'" Kotaku notes that this has some obvious gaming implications.
Space

Group Plans to Bring Martian Sample to Earth 84

sm62704 (mcgrew) writes "New Scientist has a story about IMARS (the International Mars Architecture for Return Samples) planning to bring samples of Martian soil to earth. The robotic mission would be a needed precursor to manned trips to the red planet. Also, international cooperation is necessary since the US has already nixed bankrolling manned Mars missions."
PlayStation (Games)

Ratchet and Clank's Trek Towards Pixar Quality Visuals 91

MTV's Multiplayer Gaming site has up a discussion with Brian Allgeier, creative director on the latest iteration of the Ratchet and Clank series. The Ratchet games are made by Insomniac, who released Resistance at the same time the PS3 launched last year. That makes them unique, one of the first teams to have a second PlayStation 3 title out, and it shows in their amazing graphical presentation. The interview covers the team's trek towards an internal idea of 'Pixar-quality' graphics. "The new game is designed to sell itself at a glance. The hook is the image, the approaching-Pixar graphical quality. It's the product of 125 developers at Insomniac, a surprisingly small increase in team size from the 110 who made the third Ratchet game, Up Your Arsenal, for PS2. Allgeier conveyed some stats to emphasize the boost in graphical quality: 90 joints in Ratchet's face in the PS3 game compared to 112 joints in his whole body in the PS2 games; 'tens of thousands' of particle effects on the screen at any one time on PS3 compared to 3,000 in the PS2 Ratchet games. The game's action glides at 60 frames per second, double the rate of Insomniac's Resistance game. But, again, it's not numbers that count. It's just supposed to take a glance." Meanwhile, for more on the development process, the PlayStation blog has up a video post by Brian Hasting, Chief Creative Officer at Insomniac, on clarifying the vision of the game.
Communications

Apple Sued Over iPhone Bricking 418

An anonymous reader writes "The week's debate over the iPhone 1.1.1 has finally resulted in legal action. InfoWeek reports that on Friday, California resident Timothy Smith sued Apple in a class-action case in Santa Clara County Superior court. The suit was filed by Damian Fernandez, the lawyer who's been soliciting plaintiffs all week for a case against Apple. The suit doesn't ask for a specific dollar amount, but seeks an injunction against Apple, which prevents it from selling the iPhone with any software lock. It also asks that Apple be enjoined from denying warranty service to users of unlocked iPhone, and from requiring iPhone users to get their phone service through AT&T."
The Courts

Misleading Data Undermines Counterfeiting Claims 91

An anonymous reader writes "Canada has been the home to a growing debate on counterfeiting with politicians, law enforcement, and copyright lobby groups all pushing for stronger copyright and anti-counterfeiting laws. Writing in the Toronto Star, Michael Geist reports that the claims are based on fatally flawed data. The RCMP, Canada's national police force, has been claiming that counterfeiting costs Canadians $30 billion per year. When pressed on the issue, last week they admitted that the estimate was not based on any original research but rather on 'open source documents found on the Internet.'"
Privacy

Submission + - A human buffer overflow to defeat printer dots (seeingyellow.com)

An anonymous reader writes: The Seeing Yellow project wants us to contact printer manufacturers to at last get their statement about the yellow dots that laser printers include to allow tracing of individual printouts. They say one person who did this was paid a visit by the Secret Service!
Space

Submission + - Is US space infrastructure vulnerable? (pressesc.com)

amigoro writes: "China's strategists have concluded that the easiest way to defeat US military power is to target its Achilles' heel: its space-based capabilities and their related ground installations, and the Chinese anti-satellite test (ASAT) was part of that strategy to combat US military superiority, according to a policy brief published by Carnegie Endowment.

Just exactly how vulnerable is the US space infrastructure? Will other potential US foes, including Iran which has acquired missile capabilities thanks to our friend Putin, shoot in the air instead of trying to attack American interests in the ground? Is there a realistic way to safeguard US space superiority?"

Encryption

Submission + - How Should Small-Time Artists Protect Their Work? (wellingtongrey.net)

Wellington Grey writes: "I'm a small webcomic author and have recently discovered that some people have taken my illustrations and are selling them in various forms (on CafePress, for example). I don't have large sums of money nor a lot a free time after my day job to try and follow up on issues like this. I thought that by making my work available under a creative commons license would give good karma and allow people to copy, but not commercially. What steps could be taken in a situation like this to protect my work?"
Music

Apple's DRM Whack-a-Mole 352

Mateo_LeFou writes "Gulf News has a nice piece exposing the last couple generations of Apple's DRM strategy (you didn't really think they were abandoning DRM, did you?). Article focuses on how quickly the tactics are worked around, and how nasty the latest one is: purchased iTunes now have your personal data in them. Author suspects that this is to prevent you uploading them to a network."
Space

Skynet Means More Bandwidth for British 66

pcnetworx1 writes "A new £3.6bn project to upgrade the space communications network for British forces including the Army, Royal Navy, and RAF has gone underway. The first craft, Skynet 5A was launched from Kourou in French Guiana on 11 March 2007. There will be a constellation of three satellites in total. This system is also not an exclusive project for the armed forces, it is actually outsourced to a company called Paradigm Secure Communications. They work with NATO, France, Germany, Canada, Portugal and the Netherlands. They are also seeking new business in the US, Australia, and the Middle East."

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