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Games

Can You Fight DRM With Patience? 309

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting: "Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."
Handhelds

Apple Removes Wi-Fi Finders From App Store 461

jasonbrown writes "Apple on Thursday began removing another category of apps from its iPhone App Store. This time, it's not porn, it's Wi-Fi. Apple removed several Wi-Fi apps commonly referred to as stumblers, or apps that seek out available Wi-Fi networks near your location. According to a story on Cult of Mac, apps removed by Apple include WiFi-Where, WiFiFoFum, and yFy Network Finder."

Comment Open it up! (Score 2, Insightful) 1252

This (and other reasons) is why I believe public school textbooks should be free/open source (as in speech, as well as as in beer, aside from a nominal small printing/distribution charge - which will not be needed once all schoolchildren own iPads or other e-readers) and wiki-editable with review before publishing. Get the textbook companies out of the business of making massive profits off the backs of our school system, and involve the public in the education process. Find a way to review that will weaken agenda-driven edits.

Science

Why the First Cowboy To Draw Always Gets Shot 398

cremeglace writes "Have you ever noticed that the first cowboy to draw his gun in a Hollywood Western is invariably the one to get shot? Nobel-winning physicist Niels Bohr did, once arranging mock duels to test the validity of this cinematic curiosity. Researchers have now confirmed that people indeed move faster if they are reacting, rather than acting first."

Comment Re:Piracy without guns and ships? (Score 1) 1006

Not to mention the fact all these protections makes it more difficult for legitimately licensed users, to use the products. With Dell machines we used to use, it was a lot easier to install pirated copies of Windows than the legit copies (that were in any case crammed with unwanted bloatware).

One of the reasons I like OSX - no product key complications, and the "family edition" or corporate licenses aren't outrageously expensive.

Comment Cookies to store user variables (Score 2, Insightful) 447

Cookies are often used to store user variables when they go from one page to another - patching holes the stateless web protocol forces on the user experience. Session or server-side variables may also be used for this, but that's more work for the web designer, who usually is up to his neck trying to support different versions of IE misbehavior.

Sites I've worked on have never used cookies to send back personal information, but they have used them to improve the user experience.

Comment How have you implemented Agile (Score 1) 569

It should be obvious from the walk-around/interview if and how the company is using Lean or Agile or similar team-based short-term development cycles. Drill down.

"How is it working out for you?" Seems like most Agile implementations have problems, more so as they're getting started and learning the system.

If they aren't, "Have you considered/are you planning to try Agile". There's a lot of pain that goes along with that transition.

Compare their answers to how you personally feel about these methods.

Comment Code comments as documentation (Score 1) 1134

You're right, but the thing is, you can see the value most developers put in comments, in the quality and emphasis that programming languages put on comments. At best they're an afterthought, implementing what other languages have done before. I've never seen comments done "right" so I end up doing it myself.

I currently write in html, php, javascript, css, perl, sql, and command line script. Comments are supported differently in each. CSS is particularly awful, only supporting /* */ and including it in code-weight.

(mini-rant)
There are many types of comments.

To begin with, there's code-header comments - program name, change date, inputs and outputs, platform, etc. I used to program in COBOL and these were mandatory. In some languages this can be used to autodocument.

There are declarative comments - the kind you usually expect. They tell what a function or program section should do.

There are temporary notes and to do comments - "remember to change this so that it won't fail if we get a negative", etc. I use #! and #? for these (or /* #!yaddayadda */ if # isn't supported).

Then there's comment-out: places where I leave the previous code in for a while so I can see what I changed. If I can I put the # in the left column for these; wish there was a whole different symbol for it.

Finally, there's well-formed/best practices code as its own "self-documenting" - but that does not substitute for good comments.

(here's my blog rant)
http://www.obtainium.org/index.php?option=com_content&view=article&id=234:250&catid=7:programming&Itemid=2

Comment Re:When I was a manager ... (Score 1) 354

Agreed - seeoms a lot of time ends up trickling away to useless meetings, chatting with colleagues, web surfing, reordering MP3s, smoke breaks, etc..

For me it varies between 2 and maybe 6 hours. Strangely, the more actual work I get done, the better I feel about my job.

Sometimes if I'm extremely creative, I can work 10 or 12 hours in an 8-hour day, by over-multitasking.

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