Comment Re:Games: Autosave is the devil (Score 2) 521
I can hear some people saying "It forces suspense in the game! You don't know when the next safe place is!".
What I think would be an ideal compromise if you want to make a game that you can only save at checkpoints is to allow saves anywhere, but you can only ever load an arbitrary save once. It suffices for the "I need to take a break" use case while still preventing save scumming, which I'd argue can definitely have implications beyond personal well just don't save if you don't like it "ethics".