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Comment Re:What a bunch of pricks. (Score 1) 205

Heeh, did that actually happen?

On the current topic, however; look at it from the other side. If Mojang created 'Scrolls' a few years back, and then Bethesda published 'The Elder Scrolls', what would happen? From that angle, it would look a damn lot like a sequel, wouldn't it?

It's not particularly nice of Bethesda, but I do see their point.

Comment Re:Meaning two things.. (Score 1) 108

Well, if you're resigned to not make money off it anyways, why not attempt to write it up in a different form and publish it under the GPL or a similarly sticky open license; or publish under the creative commons?

You'll still not make money off it, but it'll be wide open in the public domain, available for everyone to pick up and improve the world with it, and unable to be locked in a corporate vault.

Comment Re:Don't be so sure. (Score 1) 302

An ISP contract cannot make you legally liable to other people's actions that have nothing to do with the ISP themselves. You can't ask for more volume based off "other people used it, not me"; but they can't say "if you don't secure your wireless you are legally responsible for BP's oil spills".

As an ISP is nothing but a carrier (this is why net neutrality is important), they cannot make you responsible for copyright infringements other people commit on your open network.

*if* the ISP is not liable for those copyright infringements otherwise; and *if* the law doesn't make you liable already.

Then again, IANAL; there may be backdoors that prevent common sense from being useful. Come to think of it, there probably are.

Comment Re:At least the UK Govt gives a concession.. (Score 1) 302

"as they're being shown"

So does the license cover watching programmes you've recorded, at times they're no longer being shown on TV? And if so, does it matter wether you've actually recorded it yourself or wether you've simply downloaded the recording?

If you are simply entitled to watch everything that is being shown on TV, that could (and maybe should) be construed as a license to download everything that has already been shown - but not before ti's been shown.

Comment Hmmm... (Score 1) 91

I can't seem to find any reference to it, but I read about a similar system several years ago, where communications for a submarine would be split up into several waves, which only combine into a useful signal at the point the submarine is supposed to be.

Don't know wether it was an idea or something that was actually implemented, though.

Comment Re:Good (Score 1) 63

RPM may or may not be more robust, but how is the documentation? All I can ever find is a decade-old book about RPM v2 or so, while Redhat's packages are at least on v5 by now. Debian's packaging manifest may be complex and unwieldy, but it's at least reasonably up to date, and you can already get quite far with the packaging guide for beginners. The .spec format I dug up didn't even want to compile on a recent RPM system - some keywords had apparently changed.

Comment Re:Failing geometry (Score 1) 258

You first state 1D-2D; then 1D-3D, and then extrapolate to 3D-nD, having not modified the primary factor before.

Two arbitrary 2D objects in 3D space will also meet with a probability vanishingly close to 1.0. The same goes, then - if you *can* extrapolate that without knowing all the rules in place in higher dimensions - that two 3D objects will meet in 4D, and two 4D objects will meet in 5D; et cetera.

Thus, if our nD universe is encapsulated in an n+1D multiverse, they will certainly meet, according to your logic.

All of that, however, still assumes that said objects do not move around in the higher-D space. Two arbitrary lines moving around in a 3D plane may eventually meet, depending on their movements; and the more lines there are the more likely collisions become. Now, given that the multiverse is supposedly composed of an infinite number of universes, the probability of collisions is absolute 1.

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