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Comment Re:Stupid (Score 1) 213

And I really dislike the mailing list. Please set up a forum instead. To use a mailing list, I have to set up another filter, or start another email account as well as registering with the list.

Nay, nay and thrice nay!

A web forum I have to read with *your* choice of UI and functionality.

A mailing list I can read with *my* choice of UI and functionality.

No contest.

Comment Re:Screw vandalism, especially on "soft targets" (Score 1) 159

not storing passwords as plaintext but as (salted) hash - a preventative measure for in case you do get hacked

This. How anyone is still writing code that does this baffles me beyond all belief. I despair every time I click on a "forgot my password" link and get an email with a copy of my plain-text password...

Comment Re:My $0.99 Kindle Illustrated book (Score 1) 101

Where I live, they have now opened a 99p shop, which is much more popular than the traditional one pound shop for cheap stuff, even though it's actually more annoying to end up with 7 or 8p in coppers as change...

Around my way, they're actively marketing themselves against the pound shop, as being better value!

They also have huge, supposedly-professionally printed advertising in the windows proclaiming that you get "alot more for your money". This makes me want to go in and try to buy an alot at as a pet, but I suspect their cashiers don't read Hyperbole-and-a-Half...

Comment Re:moron (Score 1) 361

Commodore BASIC, as with most 8-bit micro built-in languages, was interpreted, not compiled. If you're old enough to have cut your teeth on such a beastie, you're old enough to know (and to care about) the difference ;)

The BBC Micro is the only device of that era I can remember being otherwise. You could augment the interpreted BASIC programs with in-line assembler - which would have saved me many hours spent with the Big Book of 6502 Opcodes on my VIC-20, before I could afford an assembler.

Comment Re:duh? (Score 1) 462

Now that Gearbox has finally put this beast to rest, I wonder what they could do with the license starting from scratch?

A nice 2D platformer rather than *another* FPS (*yawn*)?

A game with nuggets of self-mocking humour rather than a wave of misogynist (and frankly somewhat creepy) nonsense?

Does no-one actually remember Duke Nukem's origins? Am I the only one who still laughs at "Why I'm So Great"?

Comment Re:It's about ROI (Score 1) 231

Graphics are already "realistic enough" for most people, and trying to move things closer to photorealistic gameplay is probably not worth it, since the return they get is minimal, while the effort required is exorbitant. Instead, spending it on improved gameplay or other elements is a better return on their investment.

Why do they even *have* to be "realistic", at least for every game?

I'm replaying Oddworld: Abe's Oddesey at the moment. It's a 1998 PS1 title, and while the graphics are somewhat blocky, there is a definite artistic style to them that means it's still a joy to play.

Compare that to something that was *trying* to be realistic a year or two (or three) ago, which is just going to look like crap against current technology.

What could someone with actual artistic vision do with a modern console?

Comment Re:How does it actually work? (Score 1) 858

This is similar to how routers on the internet know where to route packets: all participants maintain a shared data structure.

Or, er, not. Link-state protocols, like OSPF or IS-IS, have a coherent view of the network *within a single autonomous system*.

The wider, BGP-speaking Internet is a very long way from being a single view of anything, because each router is making its own best-path selection, and hence deciding which routes to send to its neighbours.

Comment Re:Sad state of affairs for a once great company (Score 1) 210

Simple: JRPGs, as a genre, are outdated and most young gamers don't have the patience to put up with them when there are so many more enjoyable games out there.

That most young gamers aren't interested, I'll give you.

That there are better games out there? Maybe some 2D platformers (but they are just as "outdated"), or whatever you put the 3D explorer / platformers into (I'm thinking Zelda, Metroid Prime).

If I had to stick exclusively with one genre of game, though, turn-based RPGs (which mostly points towards JRPGs these days) would certainly be it!

Comment Re:but couldn't they just... (Score 1) 203

The coffee was hot. Don't you understand, it was too hot to drink immediately. That's unheard of. She had no responsibility not to spill a hot drink on herself and no reasonable person ever expects coffee too hot to drink.

As an almost totally unrelated rant, I get served coffee too hot to drink pretty much everywhere. I assume this is due to the coffee being made at a temperature based on it being contaminated with (cooler) milk or cream, rather than being served as the good Lord intended :)

Comment Re:It's a two way street (Score 1) 369

This.

"Games" and "first-person shooters" are *not* equivalent, as many of those complaining about putting a cross-hair exactly where there want seem to think.

I'd be quite happy for the genre to fade into obscurity on consoles and go back to PCs / mouse / keyboard, leaving console developers to concentrate on things that interest me.

Comment Re:Great logic there Lou (Score 1) 290

There's a couple of drivers for this, both technical and more social (or at least at layers 8+ in the stack).

Part of the reason so many providers get away with one IP address per subscriber is going back to the beginning of dial-up access, where the idea of needing more than a single address per connection was close to unthinkable. IPv6 starts in a world where every end-site is full of networked devices, all needing a v6 address, and comes with an standards document that strongly suggests (not quite mandates) that each end-site (be that an office or a house) should ideally get a /48, but could be a /56 if you want. Even a /64 gets you 64 bits - that's an IPv4 Internet squared! - of host addresses. Allocating a /128 to an end site doesn't even get a mention.

Technically, lots of routers are assuming /64 as the network size, as does a lot of the way DHCP works for v6, especially in terms of prefix-delegation. ISPs are going to have to work quite hard, and give themselves a lot of un-needed support nightmares, to provide end-users with anything longer than a /64.

I had the same concerns as you originally that despite the potentially of the protocol, all the ISPs who want the Internet to work like TV would manage to cripple it, but the more I look at it, the less likely I see this being.

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