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Comment Re:Son of WGA (Score 1) 819

I know anecdotes are not statistics but I slapped Win7 on my custom built PC and it just worked. It was extremely easy. I did not have much oddball hardware attached, but neither were any of the components Win7 certified.

Sure, there's the pain of reinstalling apps and waiting for Steam to download my game collection. But that's not really the point.

Slashdot is just a Selection Effect with nerd rage

Comment Re:2 days? (Score 1) 136

As someone else said, there are no blind spots as such, over a long enough period of time.

Gaia will build an astrometric/photometric catalogue of all objects from mag 7ish down to mag 20 + a little bit. This is about 10^9 objects, some of which will be solar system objects. So yes it will see many objects which are could be a problem. It will almost certainly be in contact with the Minor Planet Center.

However there are better telescopes for doing this sort of object detection (LSST etc), although the final astrometry will be better from Gaia if enough observations can be made - this is certainly going to help ephemeris calculation.

Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

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