Comment The solution to EA's "problem" (Score 1) 241
It's long been known that the price of a game is fixed - that is, that the amount you can charge for a boxed game on a shelf has a very definite (and mostly arbitrary) price point.
What we're starting to see is publishers trying to sneak past that price point with tricks like this. And we'll see it more and more. Single-player games don't generate a revenue stream, so you've been forced to hit the customer all up front for whatever you hope to recoup from your new game. It's just too tempting to try and spread that cost out a bit and grab some more money.
Thank god for the indie scene. I can't imagine paying $80, $90 dollars for a game.