Comment Re:Does it really matter (Score 0) 86
It does not matter. Console security systems are designed to sandbox code written with the SDKs, game developers are seen as adversaries for the purposes of security because otherwise a hacked game makes it too easy to "level up" to full control and then piracy. For example an early Xbox 360 exploit was based on replacing an unsigned shader file in a specific game, which allowed arbitrary shader execution and from that control over the CPU.
The Xbox 360 security system was very impressive and only encountered truly serious problems right at the very end of the consoles much extended lifespan. I've got an interest in computer security so I'm eagerly awaiting talks on how the Xbox One is done, but given the general success of the 360 architecture I suspect the One is very similar, with some tweaks and additional defence in depth.