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Comment Re:Isn't this just a LITTLE premature? (Score 1) 318

I have a degree in postmodern literature, don't assume I can't blaze through your standard paperback in a couple hours, but a non-narrative government policy, with substantial room for interpretation, with flow-breaking formatting, with unintuitive legal definitions, with a lot of numbers (financial and otherwise) being thrown around, isn't exactly Tom Clancy airplane reading, and skimming and 'the gist' is exactly the kind of pseudo-reporting going on here.

Comment Re:Why do poor people need broadband internet (Score 2, Insightful) 318

Access to information is vital for being an informed member of society, and the government long ago decided it is worth subsidizing its availability. Don't think of it merely as access to the internet. We have libraries for free access to books, newspapers and magazines, government pamphlets/official documents, educational programs, public speakers and presentations, community cultural and political events, and even just intellectual hangouts. The internet is merely the world's best library, alongside being an economic juggernaut that is only going to drive more commerce in the future, and good broadband internet is a steal compared to the cost of bringing even a fraction of a decent metropolitan library's capacities to rural areas and the poor. The possibilities for furthering education (both k-12 and adult) alone should be good enough, as surely the increased tax base from an educated populace should more than pay for the subsidies, plus sometimes the government just isn't afraid of spending public money to ensure that the public can be informed about the government's activities; think how much money can be saved from having to print pamphlets, fliers, and forms. The internet isn't just for trolling forums and watching Youtube.

Comment Isn't this just a LITTLE premature? (Score 5, Insightful) 318

So the text has been out for several hours and this guy flipped through it (you can't honestly read 357 pages of children's fiction in that time, let alone government policy) enough to find a few stated ideas for taxes, and all of a sudden it's a net loss for consumers? When are those taxes going to take effect, and what is the inflation-adjusted amount in today's dollars? It's a lot easier to suggest taxes than to try and tell congress how to budget or regulate companies, so this statement of policy cannot honestly take into account any kind of subsidy that might be dreamed up by congress (save your complaints about how taxes pay for that, that's not the kind of cost we're talking about), nor any kind of price regulations that would decrease charges. A substantial part of the plan is supposed to be paid for by auctioning another part of the broadcast spectrum, and there's no way of knowing anything other than a ballpark estimate for that amount. It's not like this is anything other than the first public rough draft; items will change and funding will be battled over every day until the relevant budgets are passed.

Comment Re:No iPad for me (Score 1) 584

Actually, I do have a degenerative disease in my wrists and I am looking to get a tablet specifically so that I can read again, because it isn't holding the book that is painful, but holding the pages open - at least on non-clothbound paperbacks. Netbook screens are too small and it is really difficult to read at a desk. I have used 15 inch laptops turned on their sides to get the maximum viewing range, but they are bulky and require contorted positions. Something magazine sized, light, and with a simple interface for scrolling and page turning, in full color, with PDF capabilities, would be a godsend.

Comment Re:Why Texas? (Score 2, Interesting) 999

Well, you could look at it as the majority party (and state populace, through propositions) passing programs that require too much funding, or the minority party blocking the new taxes being required to pay for the programs. However, the tricky thing is Proposition 13, which was passed in an anti-Tax hysteria back in the 70s, requires a two-thirds majority in the state legislature to raise taxes (to pass the yearly budget, technically) and a two-thirds majority to pass a tax through the state initiative system, while requiring only a standard majority to pass new laws that would require funding (it also keeps property taxes at lower levels than most other states, though that is quite a bit more complicated). It's pretty common for taxes to get past the 50% mark without hitting the 67% mark, so it really only takes a 34% minority to block any increase in revenue, and guess who the usual suspects are? California has only gotten by because it is one of the largest economies in the world and is able to get massive amounts of money anyway, but after 2008 lost somewhere along the lines of an entire quarter of its tax revenue from the recession, and the republicans in the legislature have been as adamantly against tax increases as those in congress are against health care, seeing this as a great opportunity to strike against all their least favorite social programs.

Comment this treatment of games needs to be encouraged (Score 1) 81

This kind of systematized academic attention to games is long overdue, specifically in the soft sciences and humanities. Video games have now become the most profitable means of entertainment, and it is kind of amazing that so little attention is paid to them in terms of serious academic study. As a literature grad, I can tell you that many of the books I've devoted serious academic effort to have print runs that would make shovelware developers for the DS laugh. Although that's kind of an apples-to-oranges comparison (for the purpose of building analytical skills, there's nothing wrong with examining a minor work, it actually is valuable to be unable to find any prior critical work to build off of), it could help raise the esteem and perceptions of relevance for the discipline outside the Academy.

The vast majority of games have a pretty shallow narrative structure, but there are still themes, relationships, ideologies, moralities, and philosophies encoded into the choices and actions we are presented with (or instructed to make) over the course of the game. And that's not even considering the larger context of cultural markers and meanings games are embedded in. As games grow in both popularity and narrative/cultural sophistication (were we presented with choices like 'kill innocents to maintain your cover with the terrorists' before this decade? Is that a function of a maturing playerbase demanding 'realism', more awareness of the importance of moral choices by developers, shifting cultural beliefs about terrorism/warfare/entertainment in the face of omnipresent concerns this decade?), there is a lot of fertile ground to be mined in artistic and cultural criticism, and a much wider scope for psychological, sociological, and educational research. Games are not innocent or 'harmless' and have the same capacity for meaning as any fairy tale, comic book, film, or nightly news report. Actions in a video game can be seen as 'natural' consequences, rather than as constrained choices in a constructed system, much like books and films and Fox News (or any other news network, though Fox are the true masters of narrative-building) reports; what happens is justified by the internal logic and prevailing ideology of the narrative - and if you think you can see through them easily and they have no impact on your ways of thinking, just look at how many people here quote Ayn Rand or Heinlein in their sigs*. When the generation that grew up with video games from birth reaches 40, I wouldn't be surprised to see ideological quotes from games there; though games are much more indirect and admittedly don't have nearly as many choice soundbites, I wonder if the fact that a player is performing the actions himself is more psychologically effective than simply being exposed to a narrative (although the narrative depth and sophistication of even the best games pales in comparison to even merely decent writers of fiction).

We give toddlers toys to build reflexes and train physical functions, but also to help build mental pathways for things such as seeing differences in colors and shapes, cause and effect, and rudimentary knowledge of currency and careers; we can see video games as toys as well in this sense, built to entertain, but also to develop and test critical thinking and reasoning skills (well, decent games do) and to allow players to take on various roles in the world (be it mayor or covert operative). In order to build more educational games, we need to NOT look at them as textbooks but more like a laboratory. Games are for doing, not reading; hypertextual footnotes to a textbook are okay. Like conventional textbooks, however, there are implicit and unstated assumptions built into the structure of games; in order to be successful as educational tools, you need to examine the entire superstructure to try and build what you want to teach into the very playing of the game. This must be how we see games as education, not merely computerized flash cards posing math questions or multiple-choice answers providing a small playtime reward. There is a game the army is developing to teach officers how to manage villages in Afghanistan; there is a village full of people you can talk to, each with a bunch of multiple-choice questions and consequences for each one (not just in the Bioware friendly/neutral/hostile tripartite fashion). The game teaches you what to ask and how to ask it; the lesson is developing diplomacy skills through a simulated interaction, not language skills by learning rote translations.

*Okay, it's a chicken-and-egg thing here, did the person's beliefs come before or after they read the book, and of course one book doesn't (hopefully) determine the course of a person's beliefs, but we've all known that kid who got into libertarianism because he read some Heinlein at a formative age, and cumulative exposure to an ideology helps cement that way of thinking into a person.

Comment Re:Good for PF...but also...bad for PF? (Score 1) 601

For thematic organizing principles? As a meta-commentary on the contents? To establish a mood for the chapter? To shed light on the meaning of narrative events, or perhaps to ironically change perspective on them? To parody the structure of another book, or undermine a novel's own structure? For any number of perfectly valid, reasonable, and appropriate artistic reasons that have nothing whatsoever to do with commercializing those portions? Chapter titles are as much a part of a coherent whole as any other part of the text, and though they often serve merely as linear indicators, plenty of writers have artistically meaningful chapter titles.

Comment Re:So how much was for actual medical care? (Score 1) 651

I'd say MOST people have paid more than a tenth of their own health care. Medicare taxes on every dollar earned (the majority of workers earning far less than the cutoff) is probably half of it right there, and (inflation adjusted) health insurance benefits/premiums (if your employer didn't have to pay them, you'd get a higher wage, after all) more than makes up for the rest. And as for 'other peoples' money', well, insurance is a shared risk pool of other peoples' money, so you paid for the right to have access to money in excess of your own contribution if the circumstances ever called for it. How much you should be allowed to spend is a fair point of contention, but don't pretend people are making out like bandits for a service they paid what the insurance companies themselves considered a fair amount for.

Comment Re:Easy enough to balance the budget (Score 1) 433

Nothing, really, nothing has been accomplished in the attempt to help out the poor? What sort of metrics are you basing that on, and philosophically why do you think 'nothing' is accomplished? What is your standard of success?

I'd like to see NASA funded as much as anyone, but don't you think that it'd be just a little unfair to quite literally take the food off of childrens' plates and cut insurance that we all fairly pay for, so that government contractors, aerospace engineers, tech magnates, global communications corporations, etc, can get richer? Who is going to see the most profit from NASA anyway? Sure, we all know Tang, velcro, and pens that can write in zero-gravity were cool space inventions, but most of the derived benefits took years, decades to trickle down to the lowest levels of economic status, while trillions of dollars were made over the same amount of time by those who were already in place to capitalize on the inventions (takes money to make money, etc). I realize that harsh taxes will discourage investment, but don't you think it'd be fairer if those reaping the lion's share of the benefits be the ones to invest the most? Why don't we raise taxes on them, if they're so eager to get the benefit, or rather, cut some of their government benefits. What say we cut some school lunch programs, and then cut 20% of naval patrols in areas containing known pirates, or maybe just not deliver mail every third monday, all of which could save some money towards NASA? Infrastructure, law, military defense, why don't you see these as literal 'entitlements' as well? The people who benefit most from NASA aren't the ones who have to worry about their children's dinner or losing everything because of a few months unemployment.

Comment Re:The radio makes senes, but not the singer (Score 1) 645

You know, just because you use the word 'write' in both 'songwriting' and 'writing software' doesn't mean they are ANYTHING at all alike. Software is a material good that can be objectively valued, music is art and cannot be rationally valued. As you say, when you write a program for someone, specific to the client, they know what they want and how that will benefit them, and your expertise is subject to a cost/benefit analysis - you can create X amount of profit for doing work. Not all songwriting is like that, especially the kind with royalties. Composers are solicited for films and games, jingles are composed for commercial clients - and those artists get paid a salary or a contracted amount, up front. Pop songwriting is a lot more like writing your own program. If you open-source it and give it out free as in beer, then that's one thing, but if you wrote it to try and make money off it, as an independent software developer, then wouldn't you like to be able to charge for it as long as people are willing to pay for it? Should you only get the first months' sales? Should other people be allowed to sell your work for their own profit simply because they have the mechanical ability to? Pop songwriting and the royalties that drive it are a completely different economic beast than getting paid for specific value.

Royalties are simply the most rational way of paying songwriters - the ratio of successful songs to unsuccessful songs is so large that it makes no economic sense to do it any other way, and the randomness of the music market prevents any real sort of cost/benefit analysis - even huge stars can flop, one-hit wonders can pay off spectacularly, and you have to take hundreds of risks before you find a profitable performer. A successful artist has to write a large number of unsuccessful songs before they can profit from one, regardless of the relative merit of their work.

How would you feel if you wrote dozens of good programs, but only got compensated for one if the client hit a improbably large sales target, and you only got a small lump sum anyway? The music industry is a bitch, but it works like it does for a reason, and its crimes are crimes of disproportion rather than inherent evil.

It is one thing to rail against abusive organizations, but you have to think about the little guy here. Music as a good is worth what people will pay for it, nothing more and nothing less, it has no inherent value and it is impossible to know in advance just how much it is worth. You have to allow the possibility of profit, however improbable, or the quality of music will decrease even further beyond your lofty standards. Royalties are a merit-driven method of compensation, or as close as we can get allowing for market distortions from publicity campaigns, and are still very relevant (more than ever, in fact) in the post-CD age. Royalties are the only method of compensation that make sense with a lack of scarcity - either through subscription or advertising, royalties can be paid from online radio, with (at least the possibility of) accurate and fair accounting since it is easy to track exactly how many times a song has been heard.

And yes, of course people used to get paid for specifically commissioned work, BEFORE THERE WAS RADIO. Royalties have been around as long as modern music has. A patronage system simply doesn't make sense anymore because of the broadness and tastes of the market - you make way more money selling to crowds of teenyboppers or hipsters than to a single customer, and you need the sieve of the market to find talent amongst the millions of musicians producing today. Plenty of terrible work has been commissioned over the centuries as well - think of how many classical composers, or artists of any kind, that you can name from the past 500 or so years, compared to the number of artists you can name from your lifetime. Aside from being completely apples to oranges, there is a serious survivorship bias in comparing the cream of the premodern crop.

Comment Re:The radio makes senes, but not the singer (Score 0, Redundant) 645

Yes, but you're also getting all your money up front. You went into your employment knowing the terms and conditions of payment. Royalties have been how musicians have been paid for the better part of a century, and only in the past decade have copyright issues become well-known enough by the general public for a conversation about a transition to a new model of payment to begin. Copyright used to be sane, and hardly in perpetuity, but it is not the fault of the common songwriter that large rights-owning corporations have abused the legislative process. If you change the rules midgame, that's hardly fair to the original creators.

It is impossible to determine the true profit of a song in advance. Engineers can get a lump sum up front because it is much easier to determine the objective worth of their work; with songwriting, success is mostly random. Some professional songwriters can hit on a formula that might be successful within the context of a given trend, especially with the backing of media corporations, but fashion changes quickly and there are very few who are able to be consistently successful over the long run. A piece of art is priceless, or valueless, in both senses of the word - it is simply as valuable as people are willing to pay. If you write a program or build a structure, you can estimate to a pretty fair degree how much value you'll be able to extract from it, but there is such great variance with music, even with millions in marketing backing a project, that there is no way to pay people up front. I suppose there are songwriting groups and in-house guys that can make a salary, but outside of highly commercial productions that's just not how people write music.

If current practices are unsustainable, then popular music as we know it may be unsustainable. It is hard enough to make a living as a musician now, lots of mildly successful musicians still have day jobs, but without the small amount of revenue from royalties many might just give up. Also, being a songwriter doesn't necessarily mean being a performer, or a touring artist, so you can't just say 'give your music away for free and make it up in t-shirt and ticket sales.' Sure, there are site-specific jobs like in-house composer for films and games or commercial jingles, but they are the people least likely to receive royalties anyway, having already signed away rights to their employer. You could sell rights to use your songs in advertisements, but you need a certain degree of exposure in the first place to have enough street cred to be worth associating with a product, so that money tends to go to those already successful.

Note that this isn't an issue of selling CDs - in fact, royalties from streaming sites might just be the primary source of income in the near future with the popularity of places like last.fm and Spotify. Proper allocation and collection of royalties is more important than ever these days. Don't throw the baby out with the bathwater because of these jerks, we're just getting to the point that the granularity of royalties makes sense, now that actual accurate playcounts can be generated (and individual songs purchased rather than albums), resulting in fairer distribution of collected fees based on harder data than chart sales and radio playlists.

Comment Re:"The Slowdown" IS Martyn Zachary (Score 1) 78

Every field has its jargon, and writing about writing is no different. These words are used for specificity, as well as to avoid repetition, and boredom (on the author's part, at least). People write like this to show off, yes, but it also takes a lot of effort to be so precisely complex. If this was a serious academic paper rather than a blog entry it would be edited to read a little more efficiently, but at some point you can't break down concepts any further without either watering down the idea or taking so much time to explain your vocabulary that it becomes more effort than is worthwhile. When a person writes like this, he is writing for a specific audience, one that would understand the name-dropping and the true import of words like 'verisimilitude', pointers that refer to entire conceptual frameworks rather than strict dictionary definitions. That the author submitted the story here demonstrates an almost comical misunderstanding of the average reader here.

Comment Re:What language is this? (Score 5, Informative) 78

Basically:

Remember how Time's 2006 Person of the Year was YOU? And everyone hated it and thought it was a terrible choice, because user-generated content is often idiotic, base, lowest common denominator, whatever (not trying to be biased, that's just how I remember this place reacting)? That no one cares about your stupid band, your podcast, your profile, or your feed? That the average web user's narcissism might not be the best method of content generation, that social networking concepts were being shoehorned into places for sake of bandwagon jumping, at the expense of added noise and reduced quality content?

In other words: do you really need to put your face on Mario's body? Does that truly enhance your game playing experience? Should game storylines be written around a shallow method of providing a surface-level customization for added 'personalization'? The article takes issue with inappropriate uses of character customization, a trend that has begun to spread from its traditional place in choice-and-consequence RPGs (Fallout, not Final Fantasy) to pretty much any kind of game (often, seemingly randomly), a move that has begun to change the manner of storytelling in video games. The author thinks that this customization, in attempting to bring players further into the narrative, is actually alienating them by presenting them with meaningless choices, confusing identification with understandability, distancing the player from whatever intent the storyline has by introducing surface-level similarity at the cost of a more coherent characterization of the game's hero. Think of the Time cover writ large; a mirror over the face of a video game's protagonist. If there were a technology to easily switch your face with that of an actor's in a movie, would that help you understand the film or extract any additional meaning from it? Does every story need to be turned into a choose-your-own-adventure with branching paths, at the cost of a greater unifying vision? And what purpose does customization serve in the cases where there are no branching paths, when it is thrown in because of market trends?

Assuming you care about video game narratives at all, let alone as any sort of art, of course. I don't think slashdotters are the right crowd for this kind of article. You need a few years of undergraduate literature and film classes to write like this, I don't think this place has the background in narrative theory necessary to be interested in the points this guy is making. Frankly, you guys should consider yourselves lucky not to understand this guy's writing, it probably means you are gainfully employed.

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