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Comment The original purpose.. (Score 1) 495

I sometimes feel people forget the original purpose of the patent system. The alternative to patents is NOT that everything is free and open. The alternative is that companies keep things super-secret. The reason the patent system was invented is because people felt keeping inventions secret was a BAD thing for the society. A patent is just a deal between an inventor and the government that says "if you agree to share your work immediately, we will help you enforce an excluse right to use it for some period of time". It is a good deal for the society, because everyone immediately can see the idea. It is a good deal for the inventor, because enforcing the patent is typically cheaper/easier than maintaining secrecy.

The solution is NOT to get rid of the patent system. If you think no patents will result in openess, you are really naive. Quite the opposite - companies would immediately clamp down tight, and corporate spying would take off. The patent reform we need is really raising the bar of what counts as an invention, especially in the software domain. Oh, and I am writing this as someone who has several dozen software patents, some of which I feel are genuine inventions, others of which are merely interesting ideas.

Comment This was never the purpose (Score 2, Insightful) 432

This UI falls into the same pool as EULA user interface. It is lawyer-ware. If it actually helps someone not go to a bad site, that is great, but that is not the design goal. The goal is to limit liability and prevent a whole bunch of stupid people for suing the browser maker for damage caused by going to a bad site. This way if it goes to court, the defendant can just say "hey, we showed them a message saying it was a bad site and they clicked it anyway." Phishing filter is similar. It doesn't take a genius to understand that a phishing filter is only useful for people who can read URLs - after all, the filter just says "check this URL and make sure it is OK". But if you can read a URL, you don't need a phishing filter in the first place.

There are actually many pieces of UX that fall into this camp, where the UX makes little sense until you understand the various lawsuits that led to it. For instance, did you ever wonder why the "Pictures" item in the Windows start menu doesn't take you to the photo gallery - which is what something like 95% of users expect?

Unfortunately, over time we can expect this to increase instead of decrease.

Comment Content isn't hard, tuning is (Score 1) 167

Anyone who has actually designed a game - whether it is was Pac-Man or WoW - will tell you that the hard part is not the content - it is in tuning the game to be that ideal mix of challenging, fun, and rewarding without being too hard or discouraging. Say what you want about WoW's limitations but I think any game designer can appreciate the fantastic job they have done with making a game appealing to an extremely wide range of players.

Making content by hand is extremely expensive in terms of both time and money, but so far any non-trivial attempt to do this automatically has failed because of the tuning issue, even for "simple" games like Pac-Man. Hand-made maps in RTS or Counter-Strike or even Load Runner are just more fun than generated ones. Random behavior in a top-selling game is mostly limited to what is inside a locked chest or other things like that.

If you think about it, creating a fun game is no different than creating an interesting film or book. You will probably see fully computer-generated games that are fun to play about the same time you see a computer writing a best-seller.

I am also skeptical of user generated content/crowd-sourcing. Most people just make crap, so you need to have some human process in there acting as the editor. Most of the games that have any success at user content at all rely on professional content builders who are not themselves players. I don't even consider that user-generated content. Those authors are basically members of the development team who are not being paid.

Comment DRM sucks, but some people are so unrealistic (Score 1) 311

While I agree that DRM is a bad idea, I am really surprised by the people's expectation that once you buy something, you have a permanent right to it. Reading that guy's email about not being able to have his digital book on 8 devices - geez, get a grip! Imagine you bought a physical book, in hard copy, for $40. And now you wanted the nice paperback for the airplane. Guess what? You have to buy another one. What if you left the book somewhere? Guess what - no would cares if you "already paid good money for it". You would STILL have to buy another one. If I buy a CD and it breaks - guess what? The store is not going to give me a new one.

DRM is an attempt to make digitial objects act more like physical objects. IRL, I can show you a photo of my kids without giving you the photo. IRL, if I give you my copy of a book, I no longer have it. Etc.

Also - I have to agree with many posters here in calling BS on people's "outrage" against DRM. If you don't like it, don't buy it. But don't complain about DRM while also posting gushing reviews of Hollywood movies.

Comment For very little kids (3-5) (Score 3, Insightful) 136

For the low end of that range, it is fun to PLAY robot. Explain the concept that robots only do exactly what you say, and then make some "commands" like "move forward", "turn left", "pick up object" and then work together to try to solve problems, like "how can we get the rubber snake into your sister's bed?". The kid plays the role of the programmer, the CPU, the robot motor (we use toy dump trucks typically for this), and the all-important role of the debugger.

Comment In other news for the clueless... (Score 1) 398

My research shows that it will take you 10 YEARS before your big screen TV, Blu-Disc player, and surround sound system will pay for itself, versus going to see a movie in the theater. Plus, we all know the theater is better because it has that nice popcorn smell. I will upload a spreadsheet if you aren't convinced...

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