Submission + - DS's 3D graphical secrets revealed
ElFozzie writes: Vicarious Visions has proven that, despite the common perception to the contrary, it is possible to make good 3D titles on the Nintendo DS. At this year's GDC they let slip some of their secrets.
From the article: "When it comes to 2D graphics, each DS screen is powered by a more powerful version of the hardware that run the single Game Boy Advance screen. This technology allows developers to 'layer' together elements such as sprites, tiled graphics and bitmaps....When it comes to the 3D graphics layer, there is a strict theoretical limitation of 2048 polygons, or 6144 vertices (or corners), per frame...[but] you don't always need to use more polygons to get a nice-looking game"
From the article: "When it comes to 2D graphics, each DS screen is powered by a more powerful version of the hardware that run the single Game Boy Advance screen. This technology allows developers to 'layer' together elements such as sprites, tiled graphics and bitmaps....When it comes to the 3D graphics layer, there is a strict theoretical limitation of 2048 polygons, or 6144 vertices (or corners), per frame...[but] you don't always need to use more polygons to get a nice-looking game"