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Comment The concept is great but there is a major flaw (Score 1) 154

And that flaw is the standard motherboard and by extension the heavily dependency on standard components. Standard components are awesome, in particular if you want to build your own machine.
This is something to be more like a game console with PC concept of upgradability. So, in my opinion, they should have kept only the gaming related components standard(CPU, GPU and memory). Everything else should be integrated in a custom and clean motherboard just like the old school Mac Pros were(RIP).
If I have to deal with all those cables, standard fan, power supply unit and harddrive bays, I rather just build my own from scratch. It's also going to be cheaper.

Comment Re:Placebo effect? (Score 1) 311

Same here. Unless it's some sort of TMS which actually creates electrical currents inside the brain through and electromagnetic field I just don't see non invasive electrical stimulation happening. If you count scalp and skull and everything are exists between them I just don't any significant amount of electricity passing through the brain(unless you want to burn your hair).

Comment PS4 looks really nice but one thing bugs me (Score 1) 509

Just like the PS3 it has a removable and upgradable standard 2.5" HDD(confirmed you can easily google for the source). No complaints at all but that just makes me wish for an SD card compatible PS Vita.
That and the fact you have to subscribe to PSN+ for online multiplayer. I'm a PSN+ subscriber, it's an excellent service that pays for itself with the great discounts and free games(plus I like the cloud saves) but forcing it on everyone is a dick move. They don't need to do that given the current success of the product and the apparent bright future, I'm sure PSN+ will be even more profitable and successful in the future without having to handicap standard PSN members

Comment Re:and... (Score 1) 464

To be honest I use a 12 hundred at home and as I don't like the bright LEDs either, I turn them off. The transparent windows can be useful if you overclock and/or want to check the motherboard LEDs in case your computer starts to act funny without having to open the case. The cases are easy to assemble and dismantle, have excellent ventilation and provide customization to no end. And if you call their design gaudy and excessive, I call Ive's bland, unoriginal and unpractical.

A desktop PC is something that stays hidden bellow my desk or inside a rack with only it's front face visible for 99% of it's life. As long it's a standard form factor, has high customization and provides the electronic components good protection against mechanical and thermal hazards it could be pink with rainbow colored LEDs it's still better designed than a cylinder that provides none of the things I said above.

Comment Re:Why LEGO when we have 3D raytracing programs ? (Score 1) 34

Or maybe for the same reason that Minecraft is the 3D design tool of choice for millions over real 3D software: accessibility. Lego is the "easiest" way to prototype something.
Lego learning curve is virtually non existent. It takes ages to build something meaningful, the amount of detail is very limited, but literally anyone with hands can do it.
There is also brand name. People love popular brands. Do you think this /. article would even exist if NASA decided to partner with Blender or AutoDesk?
Finally, reading the article I can't help but to think that Lego is a sponsor and this is nothing but a marketing campaign.

Comment Re:Mindstorms and Arduino (Score 1) 166

spend hours figuring out how to get things up and running, soldering, messing up things, breaking them, and scrounging for mechanical part

But breathing life in to a pile of scrap metal it the fun part. The satisfaction and relief of seeing your device working after a sea of sweat is on par of sexual orgasm.

Comment I "like" the Unity but where are the games? (Score 1) 115

I see Unity being talked all over the place. I'm not a game dev so I never really used it, but from the videos and tutorials I've seen, it seems to be a quite nice IDE+game engine kit to work with. However, I can't help but to feel that everything good about it is superficial and on a real world application it sucks. Why? Never played or heard of a single good(neither good as "in my opinion" nor good as in "critically acclaimed") game, indie, hobbyist or mainstream, that uses it. There must be a reason for that.

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