Comment Re:I HATE multiplayer (Score 1) 292
In multiplayer games you often need someone to lead to get good results. This in no way means that the other teammembers are less respectable, being in charge is simply "part of the job". A good leader gets the most out of each teammembers strengths while covering their weaknesses. This should make the game more fun for everyone.
There is a difference between playing up teammates' strengths and covering their weaknesses, and demanding precise-to-the-microsecond-and-millimeter performance from team members and denigrating them for not being robots when they aren't perfect. Most MMORPGs go the route of end bosses that do predictable things at predictable times, with predictable responses, so fairly quickly a 'recipe' for defeating the boss gets put together... and then gets carved in stone so that it must be adhered to without variation, and anyone who dares deviate from it in any way, no matter how small, is therefore entirely and solely responsible for any negative outcome (i.e., team wipe). Each player has to have precisely the right gear to maximize their effectiveness, and has to adhere slavishly to the rotation that's been tested to eke out an additional