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Comment Re:I have a shorter Tetris implementation (Score 1) 215

We're taking Wikipedia as the only definition of what a game is now?

I guess my response ought to be that dictionary.reference.com defines a game as "1. an amusement or pastime", and that therefore your definition is invalid.

I could list games that lack some or all of those elements, and you'd probably just define them as non-games, so what's the point? I disagree with the definition of loss avoidance as a victory condition as well - because you never reach a state where you have attained the victory condition. The one feature that I'd personally say is [b]absolutely[/b] mandatory for a game from your list of four elements is interaction. But then, since we've decided that Wikipedia is the arbiter of all things game-related, I'd have to see the entry on zero-player games and query whether, for example, Progress Quest can be counted as a game. Probably also rules, although there are plenty of games where the rules are emergent from a very small initial set (Nomic and its derivatives, which [b]also[/b] typically start with no goals, and may continue without them pretty much through to the end in some cases).

You've certainly moved the goalposts, of course. Victory conditions are not the only type of goals, and score systems are not the only type of challenge. As a result you're not even actually disagreeing with my original point - you don't need victory conditions or score systems even to fulfill your definition of a game as including goals, rules, challenge and interaction.

Comment Re:I have to agree (Score 1) 728

No, it isn't. A lack of belief in God(s) is weak atheism. A belief in the lack of God(s) is strong atheism. Agnosticism isn't a lack of belief - it's a belief that the existence of God(s) is unknown and/or unknowable.

I've always been amazed that anyone could default to anything other than agnosticism and weak atheism...

Comment Re:So because of that asshole... (Score 2) 309

Loads of people here care about the Android sources being available. Personally I work with the Android source, and need it available to me where possible. But for people who don't, many of them still want to be able to use Cyanogenmod or other ROMs developed from the source. Even if they don't see it personally, they can get benefit from it.

Comment Re:Finally (Score 1) 247

I wrote a touch-typing tutor on those, and that was about 25 years ago too. :(

Seems like it's still available to download online. Not that I'd recommend learning to type on an emulated BBC Micro program written by a GCSE student, but it's nice to know it's still out there...

Comment Re:Finally (Score 1) 247

The lack of BBC Micros - or something similar - has been a kick in the teeth for learning to program for many many years, IMO. When I was at primary school I taught myself to code on a ZX80, then progressed to the BBC Micro. By the time I was in my last couple of years there I was writing educational games in a combination of BASIC and Assembler for the kids in the lower classes to play. These days there isn't that ability to jump right in and start simple coding on most platforms. :(

Comment Re:Scared iPhone developer (Score 1) 315

Certain types of application don't give you the choice to 'do things the Android way', of course, Games being one as you point out.

When you've got a pre-agreed range of devices to work on, 'not supporting that device' isn't an option either. For hobbyists, sure you can go that way. For professionals, not always.

Sure, in a lot of cases people don't need to have the full range of devices. But to claim that they're never required before checking up on what the actual dev work is is just a little irrational in my opinion. But then, I'm speaking as someone who does work under these constraints and does find it vitally important to be able to test across a large range of devices.

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