Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×

Comment Re:Terrible headline / body combo (Score 1) 156

None of the high end games to be released for it have been announced yet, they're waiting for E3 for that so how can you know there'll be no killer apps for it at release?

The leak says the focus is "casual gamers", which in itself shows they don't understand the market they're targeting. So far, only Nintendo managed to make killer apps for the audience targeted by Natal, and every single time the entire industry laughed at Nintendo for these "poor games" before these games just exploded in sales. So an educated guess would be that MS has no killer app for this thing. We can't be sure of it, but it's likely.
The last foray of MS into this trying to sell games to "casual gamers" was in holidays 2008 IIRC, and it was such a huge failure everybody in the game industry just do as if it never happened.

Also, as this isn't a simple camera, and is in fact an IR camera with depth sensing technology in it, that builds in hardware a 3D map of the environment, and can track actors in that environment, then what exactly is overpriced about it? It seems quite reasonable regardless for the level of technology in it.

You really expect that kind of technology for just the price of a new game?

The big problem is right there. It's overpriced means the price is too high compared to its value. In the entertainment industry, people don't care that the technology is higher grade, as what people give value to, is not technology (as in technology industry), but entertainment, the industry consoles are in. The consumer for entertainment doesn't care about technology, as long as it's good enough.
For this not to be seen as overpriced, the thing need to come with at least 2 perceived killer app games. Technologists and early adopters will flock to it, but the mainstream sales they seem to want for Natal won't come from these people.
A killer app like Wii Fit isn't even at 50 % of Wii sold, and it's already selling at amazing levels. That's the apps Natal needs to succeed, not just say "it has this and that and can do that".

Comment Re:Still Doesn't help me out... (Score 1) 214

I have an ATI AllInWonder 9800 Pro TV tuner card for my PC, and a Hauppauge USB TV Tuner stick for my laptop. Both are common as dirt, and neither of them are still supported by MythTV. Bummer.

It helps to understand what you're talking about though.
MythTV doesn't support any specific card or stick, the Linux kernel does, and the OS brings in some generic interfaces upon that.
MythTV then uses that.
It helps to read the MythTV documentation when you don't know anything about these, before trying to install such a complex application.
At least it would prevent you from saying stupid things, and direct you to LinuxTV site which lists hardware supported in Linux. I would be surprised your USB stick is not supported for example.

Comment Re:Grow some gonads (Score 2, Informative) 214

+1 Insightful. I've been using Myth since 2003 (and keeping it running using the same database from then to now is no mean feat, I can tell you - but that's the only option for people with TV recordings they don't want to delete as Myth has no way of importing random recordings).

This just proves that using a product for a long time doesn't mean you understand the product or are proficient with it. You clearly have no clue.
These are the same problems I read about when I started installing MythTV, and it was a breeze to install for me, and nothing was a feat about MythTV.
But then again, I'm no ordinary user.

In that time the install procedure has changed from "tortuous" to merely "painfully inconvenient" - there's still alot of manual text-editing steps involved, for those of us in the UK at least, and the amount of hoops I've had to jump with for MySQL is atrocious, and anyone else who's run into the various debacles involving charset settings can attest.

I've already switched to XBMC as a frontend UI as it's superior in every way (apart from LIRC setup).

Going on with the nonsense. Like most people that don't know what they are doing but are quick to criticize what they don't understand, you believe configuring all the parts necessary for MythTV to be of any use (disks, TV card, remote, ...) are MythTV itself, which is clearly apparent here.

I agree that MythTV setup (the true one) is far from being user friendly yet, which is a cause of MythTV being a generic product that can be put on most Linux configurations, and offer lots of architectures possibilities.
For now, using external frontends like XBMC is a sure way to lose 3/4 of MythTV features though. But if some user finds it more user friendly, why not.
Not sure it will work with 0.23 though. And sure enough, using XBMC already makes you lose most of 0.22 features.

Comment Re:Grow some gonads (Score 1) 214

Actually, it does make a difference. Granted, most of the people using Myth are probably geeks who understand about point releases, but even I am skeptical of a product that is at 0.2x. That says to me its still in early development, is not ready for prime time, and the fact that MythTV has been around for, oh, roughly eight years (archive.org's oldest page is July 2002) and is still at such a low point number says to me that there is not much development going on in it. The fact that its a stable release is moot. If I were to start an operating system, it booted and simply displayed "Hello World" without crashing makes it a stable release - doesn't mean its ready for world wide use.

No, I agree with the parent. Find a release that is stable and relatively bug free, and call it 1.0 already. This staying at 0.x for 8 years simply says your project is either not organized, lacks proper development, or lacks the balls to release a product that's ready for prime-time.

All this text just to say : "I won't use it, I can't bash it without looking clueless, so I'll troll the product so that I can repel people from even trying it".
For what purpose ? God knows.
If you just need reassuring, lots of MythTV users (including me) are using it for years and it's stable, in the sense that everything I recorded years ago is still available in MythTV, despite several MythTV versions updated already (started with 0.19 through 0.22, sometimes even using SVN versions, and now I'll go to 0.23), and several disk (200 Go to 2 To) and PC (3rd mythbox) changes.

Comment Re:How far have we come? About a quarter-inch. (Score 1) 276

For those who were around for GNOME 1.2 back in 2000, the 2.30 release stands as evidence that Linux on the desktop and GNOME in particular have made awfully little progress in the last decade. GNOME 2.0 was released in 2002, not 2000, and it was horrid; maybe if your first experience with GNOME was 2.0 then you might think 2.30 was a vast improvement- heck, TWM is a vast improvement on GNOME 2.0.

Well I was around at the time, and I used Gnome 1.4 (actually, I still compile it and still uses a few Gnome 1.4 programs to this day, like gcombust).
I'm not surprised by these reactions, but to me, they come from trolls or from people with a very narrow-minded view of the world that basically revolves around american geeks using Gnome. Because Gnome 2.0 actually brought huge improvements for Gnome, at least in presentation. If I have to select two of the most important ones, it has to be i18n/l10n and fonts handling. But actually there are far more improvements than that.
Comparing the usability worldwide of Gnome 2 and TWM, and saying TWM is better, is just plain stupid hyperbole.
I can't believe people are so dense. Sure Gnome 2 came with its loads of bugs, but to say there was little improvements, wow!

The progress GNOME made between 1998 and 2000, the big improvements in the 2.2 kernel series, and a host of other developments made it seem like Linux really would overtake Windows for desktop use soon. But I really don't find much about modern versions of GNOME that really improves on 1.2 or maybe 1.4; the last 9 years have seen little improvement in the Linux desktop IMO.

So this is due to a very narrow vision of users and the world outside english speaking users then. And blindness too, despite Gnome having improved on usability and disabled people assistance.
The replacing Windows part was always wishful thinking by geeks that don't understand the majority of other people around them, which is perfectly normal, most of us have strong NT personalities, which represent around 10 % of world population.
I argue that big improvements in the 2.4 and 2.6 kernel series (at all levels including audio and video), the Gnome 2 progress, the freedesktop initiative and middleware tools between the kernel and desktop are even bigger improvements than what we saw in those Gnome 1 years.
The experience was smoothed so much that some people don't even see the improvements anymore, despite them being right before their eyes.

Comment Re:Why the hang-up with version numbers? (Score 1) 276

"2.30 will probably be the final version of the 2.0 series"

I've noticed that open source software generally seems to be more hung-up and obsessed with version numbers than proprietary software. [...] Who cares if it is 2.30 or 3.0? My current nVidia video driver for Windows is 196.21 -- as long as it works, who cares?

Seems like to me you are the only one hung up about these version numbers here, and you seem to care a lot about these version numbers indeed, contradicting your question of "who cares?".
The OP was only stating a possible fact, which seems to irk you to no end.

Comment Re:Nintendo Is Like Other Japanese Tech Companies (Score 1) 232

Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.

No!
The GP just summarized some of the disconnected fantasy in which lots of people in the game industry live. That includes journalists, analysts and developers, or other techie people.
Most techie people just lives in another world, and Slashdot is no different. I still remember when the Wii name was unveiled, or people saying Nintendo would be dead after Gamecube.
But in the real world, Nintendo made more profit than Sony in the Gamecube generation. I mean, more profit than Sony that was dominating with its PS2, following its PS1. And Nintendo was making more profit with Gamecube plus its Game Boy line. And people were saying Nintendo would stop making hardware. That's how disconnected to reality people are in this industry.
Nintendo never sell their console at loss, unless they're forced to like with GC, and even then, they never sell it at such a loss that they can never recoup it in a year's time.
Sony is billions of dollars in the red this generation with PS3, as is MS with the XBox line.
This would never happen to Nintendo with its business model. Sega tried the big corporation business model and got destroyed in the process.
So no, Nintendo didn't just "survive", they just did worse than before, but they had enough cash to live confortably at least two more GC like generations.

GBA and Pokemon carried Nintendo through some dark times.

So this is pretty ridiculous to say. Unless you mean PS2 carried Sony through some dark times ? Nintendo made as much money as Sony and its PS2 with GC + GBA.

Nintendo isn't fault less. Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.

Except that your premise is wrong, as Nintendo is not a tech company. Nintendo is an entertainment company. Nintendo doesn't sell technology, they sell fun, technology is just a mean to an end. This huge misunderstanding explains why techies are often terribly wrong when talking about Nintendo.
I'm stil laughing at people that were sure that Nintendo would fail because the Wii wasn't HD, or people that still believe that people buy HDTV because of HD. This makes sense in the technology business, but has no sense in the entertainment one.

Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.

Focusing on these weak successes is stupid though. Look where it put Nintendo's competitors: they were being disrupted in plain sight and didn't even notice (nor the army of techies) and are now scrambling and tripping over themselves to copy sth they spit upon publicly for years (motion controls).
You'd better look at Nintendo's track record to see that it's a mistake to believe they're not a competitor.

In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.

LOL, some people never learn.

Comment Re:What's wrong with gamepads? (Score 1) 138

Putting out Wii style controllers for the other two just feels like trying to tow a tank with a Kia, simply because you saw more folks were buying Kias than tanks, to use a /. car analogy. I just don't see enough casual games to make this worth the trouble, and trying to play ultra hardcore games with a Wii style controller would probably ultimately suck. I mean, who would want to stand there aiming for an 8 hour CoD fragfest?

I agree with everything you except the last sentence. I guess more than a million owners of CoD 3 (and 500 000+ owners of CoD:MW Reflex) on Wii beg to differ with what you said.

Comment Re:What's wrong with gamepads? (Score 1) 138

And the bad thing about Wiimote is that you have to keep your hand absolutely still or the stupid thing decides you're trying to swing it around. That's the only kind of control Wiimote's motion control really allows. Shake or swing it, and your character does something, usually completely unrelated to the motion;

What you say shows one of two things : you're a casual gamer that never played anything but crap games, or you never played a Wii game.
The Wiimote actually does more than recognise movement, it also know its orientation in 3D space and has a pointer. And most good motion Wii games use that feature: Mario Kart Wii, No More Heroes, Wii Play, all the on rail shooters and FPS, ...
So clearly you are a very bad source of knowledge concerning the Wiimote and what it can do.
And no, you don't have to keep your hand absolutely still, games like Wii Sports, that comes with the console, clearly shows how you have to do it for this not to happen.

Comment Re:Good and bad news for PS3/360 owners... (Score 1) 138

The good news is that you can basically think of all of the good or even great games on the Wii and then imagine them with HD graphics and surround sound. The best examples I can think of are Resident Evil 4 Wii edition and Dead Space: Extraction. Both are highly polished, adult oriented, motion controlled shooter titles. Now imagine the graphics of Resident Evil 5 or original Dead Space on the PS3/360 with the motion controller functionality of the Wii.

The bad news is that you can basically only think of all of the good or even great games on the Wii and then imagine them with HD graphics. Surround sound is just stupid as the Wii already has surround sound, just like Gamecube actually (Dolby Prologic II, which is at least 5.0).
Games can't be done in HD just because people want them. There's a reason why lots of games on the HD consoles are not even in HD resolution (which is minimum 1280x720).
There's a reason why Capcom, who made Resident Evil 4, abandoned Monster Hunter Tri on the PS3 (HD console) to make it on the Wii (SD console), and it was basically cost.
The same reason why Final Fantasy XIII (Square Enix game) is only 720p on PS3 and not even HD on XB360, why they removed lots of game features, just to be able to output the game in HD.

RE5 will get motion controls on PS3, so part of your wish is granted anyway. Now we must see if the controls will be as good as those of RE4 on Wii, which seems another can of worms.

But anyway, several games on the Wii were done on it, because they just couldn't work cost wise if they had been made on HD consoles. Capcom lost tons of money with two big flops on HD consoles, Bionic Commando and Dark Void. HD is not the be all end all of games, and companies divisions in video games are struggling right now, and I'm sure it's because of this (the only ones not struggling are the still heavily PC based Activision and Nintendo).

One example of your dream game is No More Heroes. No More Heroes was the biggest success of Grasshoper studio led by Suda 51. It is a Wii game that initially was meant for XB360.
Now, the publisher (not the developer Grasshoper) have made a port with HD graphics, but which removes motion controls, that I think made all the interest of the game. We will see how well or bad it sells on HD consoles.

Comment Re:Don't controls have to come with the console (Score 1) 138

The Balance Board doesn't come with the Wii console, yet games other than the Wii Fit game bundled with the Balance Board support it. The Classic Controller doesn't come with the Wii console, yet plenty of games support it. Controllers 2, 3, and 4 don't come with a console, but games that support them are the whole reason for gaming on a console instead of a PC.

Clearly this is the problem with the HD consoles, which focus on single player games or online multiplayer games, just like PC games. In fact, most games on these consoles, and most successful ones, are single player or online multiplayer affairs, meaning they are basically PC games. Only the Wii concentrate on console values and has lots of games with local multiplayer.
It's no wonder, because lots of western developers on HD consoles are PC developers migrating en masse to the consoles.

Comment Re:And here I thought people bought the Wii (Score 1) 138

Actually, this is all wrong.
XBox 360 has been available for cheaper than the Wii for more than two years, at least in Europe.
For example, Xbox 360 cheaper RRP is £160, and you can have it easily for £125 (http://www.amazon.co.uk/gp/bestsellers/videogames/676520011/ref=amb_link_84048773_2?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=left-1&pf_rd_r=1SKBT77N19WZRPE9W4AT&pf_rd_t=101&pf_rd_p=109912367&pf_rd_i=15826471).

Price is not what made the Wii sell, and in Europe, the XB360 got utterly destroyed by the Wii, even for all these years where the Wii was more expensive.

Comment Re:The great irony is... (Score 1) 303

... why haven't console makers displaced phone makers by making their own portable phone hybrid handheld? They have all the background necessary to make a killer phone that could wipe out most other phones.

Console makers do not have the background necessary to make a killer phone.
The truth is that they aren't even in the same business.
Console makers are in the entertainment business, and phone makers are in the communication business. They are not the same at all, and the job that the devices need to do is completely different.
Both dip their toe in other territories, but that's just to attract people that see no immediate value in the main job of their appliances.
Actually, Sony doesn't really understand the job of its handheld consoles, and it's very apparent they're confused, thus why people connect it to fear of iPhones or iPod Touch as gaming devices.
Notice that no one can say the same about Nintendo devices without looking like a fool. Nintendo masters perfectly the job of its devices, like the DS. It's a gaming device, in the entertainment business. Sony doesn't know if its appliances are gaming devices, or movie devices, ... No clear direction.
To make its job correctly, a handheld gaming device need some basic functionality cornered perfectly. One of them is battery life: it needs to be good enough. And the truth is that no gaming device except the Nintendo ones are adequate in just that. Thus why history shows that countless Nintendo competitors failed against the Gameboy, just because it had better battery life. No phone can even provide that, thus why Nintendo is not worried at all.
But Sony, who didn't even respect this simple principle, can be worried.

Some principles necessary for a gaming device to do its job correctly are antagonistic to the ones necessary for a phone, at least for now. Things like robustness, resilience.

So all this talk about iPhone threatening gaming devices is just nonsense, surely put out by Apple viral marketers. They just don't make any sense at all, and it's very apparent that it's PR matter.

Comment Re:Tapped out, eh? (Score 3, Interesting) 325

According to MetaCritic, there are 26 Xbox games with 90+ ratings, 20 PS3 games with 90+ ratings, and 9 games on the Wii with 90+ ratings.
I don't see the value proposition in the Wii now that the more powerful and capable competition with better games have come down to a point where the price difference is largely irrelevant.

Staying locked in your bubble won't allow you to understand where you're wrong.
But it's pretty obvious : "Metacritic", "more powerful and capable competition with better games".
You are stuck in your old values that the Wii is disrupting right since before its launch, and you use Metacritic to confort you, a site that compile reviews from site stuck exactly in these same old values.
Sorry, but the Wii just shattered the record of sales for a console in one month in the USA this december (3.81 millions Wii sold, PS2, previous record owner for home consoles, was at 2.69).
It more than exceeded the sales of PS3 and XB360 combined.

Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."

Slashdot Top Deals

The brain is a wonderful organ; it starts working the moment you get up in the morning, and does not stop until you get to work.

Working...