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Comment Re:It could be worse (Score 1) 247


Simple fix: don't ever set your voicemail password.

I went over 10 years without enabling my dreaded voicemail, some people complained but I never budged. My current Director told me to set it up about six months ago. I did and used a random integer set from random.org as the password.

I can honestly say "I forgot my voicemail password" and let the thing fill up.

Comment Re:Metacritic (Score 1) 91

>It is a big deal. The game comes with a built-in expiration date, which is a mystery. When EA is done with it, you're done with it. And to rewind...

The multiplayer may very well come with an expiration date. EA is pretty horrible in that respect.

The single player works even if the servers are down, and single player is the focus of the game.

>This is why I don't give money to fuckheads like EA and Ubisoft, and why you shouldn't either, and why I think you're an asshole for doing so. You're helping fuckheads be fuckheads.

I haven't given a dollar to Ubisoft since they implemented UPlay (except once accidentally when I bought a game without checking the publisher). On Origin, I own exactly 2 games (Mass Effect 3 and DA:I). On Steam I own 438. Their DRM system is the main reason why I refuse to support them with my dollars. But as I said, the DA:I DRM isn't as mind-bogglingly stupid as SimCity's.

Comment Metacritic (Score 2, Informative) 91

The user metacritic scores were very low for this game, whereas the critic's reviews were pretty high. This was the first time I can remember in which I've actually sided with the critics over the users. As far as I can tell, the users were just giving it bad scores because of the DRM. Due to debacles like Sim City, people are very, very leery of EA's DRM policies, and in fact DA:I has presented some problems for people doing benchmarks and the like (it detects the hardware changes and locks you out of the game after 4 or 5 changes). That said, DA:I will continue to work even with the EA servers go down (which they have) - you just can't play multiplayer. No big deal.

The game itself is amazing. Great story, amazing graphics, open(-ish) world with non-linear(-ish) design, challenging combats (I'm playing on Hard, can't comment on other modes), and an absolute ton of side missions to do with your companions that ties in back and forth with the non-interactive missions you can send your army on across the world. I highly recommend it for anyone who likes RPGs. It's the best CRPG I've played since Fallout New Vegas.

Comment Re:So it is not an accurate Documentary Film? (Score 1) 289

>Just to clarify, I believe Kip Thorne is the physicist who was a consultant on Interstellar, who made efforts to make the move more scientifically accurate than what Nolan could do on his own

And failed utterly. There are so many horribly bad manglings of physics in the movie that he's trying to salvage himself by saying on just one of the two dozen serious errors it's maybe sorta possible that it could be that way.

He should be ashamed of himself for granting the movie his imprimatur.

Comment Re:Quite the poker player (Score 2) 285

>China's producing 7.2 tons per person. The US is producing 16.5 tons per person.

Per capita comparisons are ridiculous since a large chunk of China is still non-industrialized. There's a reason why China and India always focus on per-capita numbers - by having lots of poor people living in non-developed areas, they can get lots of extra quota for their highly polluting power plants and factories.

A better comparison is CO2 emitted per kWh produced or per dollar (or RMB) of GDP.

That said, at least China is building out some nuclear capacity. America is frozen on the issue.

Comment Re:No, it's not time to do that. (Score 1) 299

I can use some of that. I'm teaching 1st and 2nd semester CS in January, and I don't want to overload them too much with philosophy of programming, but I plan on having code reviews be 20% of their grade. They'll have to come up in front of the class and talk about why they made the design decisions they did, and other students can earn extra credit by finding bugs and pointing out questionable decisions.

But yeah, I was planning on doing a maze solver, so maybe a A* solver might be a little more useful. Thanks for the ideas!

Comment Re:No, it's not time to do that. (Score 1) 299

Will do. Thanks for the input!

I plan on using some common computer science job application questions as homework assignments, like Fizzbuzz. A friend of mine applied to Facebook and was asked to test a string for being a palindrome, create a linked list class, and write a method to reverse it.

You do have any suggestions for such homework assignments?

Comment Re:No, it's not time to do that. (Score 1) 299

>I can't tell you how many of these bozos who've learned in a "formal" setting can barely manage a coherent if/then statement, much less successfully complete even a small in-house application.

I'm going to start teaching CS in January. My approach will be to have the students writing code every class, which will be automatically tested by code that I write for correctness. If they can't get it done in class, they have until the next class (48 hours later) to finish it.

It is somewhat inspired by the code competitions I used to do. If a CS student can't write code to save his life, why is he taking a programming class?

>Granted, most of the self-taught crowd is weak on specialized algorithms and data structures

This is a bigger weakness than you think. Sure, some concepts like hashing and linked lists can be learned pretty quickly by an auto-didact, but the lack of formal training in discrete math means that their code all too often isn't correct. I can look at a recursive algorithm and immediately see when it was written by someone who never learned to do a proof by induction.

Also, their understanding of big-O notation is often (but not always) weak, and they'll tend to just try to use the one or two structures they understand for everything, which leads to inefficient implementations.

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