Comment Re:Schnooky schnooky! (Score 1) 104
One LRM-20 salvo to the rear-right torso armor should be enough to detonate its ammo and it's all over.
That's only if you luck out and get a high enough roll on the missile hit table to get all 20 missiles to hit and get all four rolls to hit the same spot. My personal favourite tactic is to take an Archer, park him in a corner, use a few scout mechs for scouting ahead in cover as spotters, and then pop off long range shots hoping to get enough 5 point clusters that one of them hits the head.
Head hits always cause stun damage to the pilot and gives a chance they'll pass out, at the very least it'll increase the to hit modifiers on that mech for the rest of the game - at least they did when I played years and years ago.
I don't play much anymore, the game simply takes way too long to play - I'd go to friends houses early Friday night and play until late Sunday and still not finish an actual game. The only time we'd really finish a game in a reasonable amount of time was lance on lance, but even then it can take the better part of a day and a half to finish a game.