Flying tackler frigates in EVE Online is quite enjoyable - you just have to get used to the idea that in this game, things blow up and you don't just run back to your corpse to start playing exactly where you left off.
You can be flying a battleship in a month, and have it T2 geared in about 8 months. After that, you can keep flying T2 ships. But EVE is more fun when you're pushing the limits - tackling in an assault ship for example. Doing silly things because other people don't expect it, and getting away with it.
The game's not about "catching up", it's about finding something to do that you enjoy. You don't have to fly a T2 batleship to have fun - you could fly a covops astrometrics frigate and act as a forward observer/scout/covert cyno pilot. For those who don't know EVE, a Cynosaural field is a marker for capital ships to jump to, so rather than being a forward observer watching where the artillery is hitting, you're the guy opening the door for the big guns to arrive through.
Most of the combat in EVE is decided before ships start shooting at each other - it relies on military intelligence, spies infiltrating enemy corporations, analysis of markets, interdicting supplies - there's a lot of strategy involved for those who'd care to take part in the game.
The intelligence, market analysis and interdiction is all important - people flying fast tackle frigates are just as important as people lighting cynos for cap ships, and just as important as the guys running materiel back and forth to keep stations running, ships fuelled and ammo supplied.
You might end up buying a character who was hated - big deal. Lie low, learn to use that character, then rebuild the reputation for yourself.
EVE, more than any other game, is about being social and learning to deal with other people. In WoW you are rewarded for being an ass (roll need on everything, who cares). In EVE, being an ass will affect you to the point that you want to sell your character to escape the consequences of your actions.