Comment Re:What DirectX does that OpenGL/SDL don't (Score 1) 515
Images and sounds have to be played ASAP in a video game, when the real time event occurs. Draw images ASAP, play sounds ASAP, never try to synchronise (i.e. make drawing wait for sounds or make sounds wait for drawings) theim or your game will feel shitty. Images and sounds have to be synchronized only for movie playback, where lag doesn't matter.