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Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 1) 599

What this means is there's no practical (the film industry definition of practical) way of getting more motion blur than your frame rate and shutter angle allows.

You'd know better than me, but I suspect recording at higher frame rates then digitally down converting the rate down would allow you to get more than 360 degrees of shutter angle. So you could get a blur like 24 fps with 24 fps speeds. Of course that would be expensive today, but in a few years, I wouldn't be surprised if it become common place.

I've done the same thing with our radar system. Our raw "frame rate" is 1/200 of second at a 348.75 degree shutter. Post processed we usually use 1/5 of a second and the shutter angle varies depending on what we're trying to see.

You're right, there's ways of cheating around it after it's been filmed. You have the luxury of simply needing it to be accurate rather than just look good to someone else though ;)

Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 1) 599

So could one film at 48fps with a higher shutter rate to get a smoother (i.e. more motion blur) effect?

Theoretically 24fps with a 180 shutter angle and 48 with a full 360 shutter angle would have the same amount of motion blur, as they'd both expose the individual frames at 1/48 second. I'm not sure how'd that'd look, or if its even possible to do with a camera. Might be fun to try.

Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 1) 599

What this means is there's no practical (the film industry definition of practical) way of getting more motion blur than your frame rate and shutter angle allows.

Post processing by averaging frames is definitely practical, especially as these were shot on digital cameras to begin with. Of course, you loose most of the benefit of the higher frame rate if you do that, but it is entirely possible if they decide they don't like the raw results.

"Practical" in film terms has a very precise meaning which I kinda glossed over. It means something that can be done in camera. What you're referring to is what would be referred to in the past as a "special" effect. Today I mostly hear it referred to as a post effect, digital effect, or more commonly, expensive. :)

but yes it is possible

Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 1) 599

It sounds like you're saying that this formula holds:

disk spin rate ~ (proportional to) shutter angle * frame rate ... and that if you keep the speed at which the disk spins fixed, then as you bump up the frame rate, the shutter angle falls.

Why not simultaneously make the disk spin faster, and increase the frame rate, so can keep the same shutter angle?

Ehh... its more like (1/framerate) / (shutter angle/360) = shutter speed. So at 24fps at 180 degree shutter angle you'd have a shutter speed of 1/48 of a second. Compare that to 48fps, where you have 1/96 of a second exposure. You now have twice the FPS with half the motion blur. You wouldn't think it would look much different but it does. That's the difference between "dreamy" 24fps and "more realistic" 48fps.

Though since you brought it up, you could theoretically shoot at 48fps with a full 360 shutter angle and would have the same motion blur as 24fps at 180. I have no idea of how it would look, or if thats even possible with any camera, but it'd be interesting to try.

Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 1) 599

Hi there. Technical director here. Just need to step in a clarify the relationship between frame rate and motion blur... Here's the catch though: because your film stock is rolling by at 24 frames per second, each frame can only be exposed for 1/24 of a second or less. If you use a smaller shutter angle, or faster frame rate, you get less motion blur.

That sounds like it used to be true for old-fashioned film photography, but is surely irrelevant in a world where we can post-process to get any effect we want, and can use CCDs on digital cameras to be exposed for as long as we want.

Not at all irrelevant. I can't expose frames for a full second if I expect to be filming at 24 frames per second. In fact, to actually record 24fps, I need to expose and record 24 frames per second. I can of course, lower the frame rate in post through a variety of methods, and there are even some tools for interpolating higher frame rates (e.g.Twixtor for AE). But there are no straight forward ways of exposing longer than your frame rate allows.

Comment R; apt-get install r-base (Score 5, Informative) 254

If you're not afraid of programming (and it sounds like you're not): R. Gimme more details if you want to know what packages to use for graphing and stuff but installing R is incredibly easy. At the risk of tooting my own horn, you can read through this post, the corresponding story and the replies to it. There are a ton of packages for producing graphs. Are you going for accuracy? Beauty? Speed? What?

Lastly, please don't hate on the TI-84. I still have mine as well as a TI-89 and while they were both expensive, they are beautiful and trustworthy devices. Both have outlasted countless other computing machines that have passed through my usage.

Comment When Is the Appropriate Time, Exactly? (Score 0) 2987

Gun laws are an oxymoron. Criminals, by definition, do not abide by the laws. So it is only the good people that do not have guns in gun free zones. I do have strong feelings about gun laws but I do not think that this is the time to air them.

There are 300,000 gun related deaths in the United States each year. Therefore, by your logic,we can never discuss gun control.

Comment Re:60fps with motion blur may provide a solution (Score 1) 599

I recently played a game called Nitronic Rush (fast free Wipeout clone, with tron-esque graphics, great fun btw). I set it to 60fps, but the graphics are 'enhanced' by motion blur, which 60fps normally doesn't 'need'. We're talking at least a couple of frames worth, and maybe up to 5 frames worth of artificial motion blur. However, I find this actually gets the best of both worlds. You get the smoother motion so that your eyes don't ache, and any fast panning looks convincing. But you also get the cinematic 'blurry' look that 24fps films provide (24fps film techniques employ motion blur naturally, or at least something similar to motion blur).

I think 60fps with this kind of motion blur may have a big future for it.

Sorry, but while you can do high frame rates with large motion blur values on the computer, it doesn't work like that for film/video. I've written a whole long post as to why it doesn't in a thread below, but the short of it is this:you can't get more motion blur than your frame rate allows. If you're shooting 60fps, that means 1/60 second or less of motion blur, which isn't much. In the CG and gaming world, there are cheats around this. But again this doesn't work for film/video (unless you add it in post, but again that's a CG cheat ).

Comment Re:Tired of Luddites calling higher FPS "soap oper (Score 5, Informative) 599

Hi there. Technical director here. Just need to step in a clarify the relationship between frame rate and motion blur. I'm seeing a lot of posts that are calling for higher frame rates with more motion blur, as if they are two completely independent things. They're actually closely linked. Let me explain:

Motion blur is the effect of a moving object in the frame while the shutter is open. In photography, the time the shutter is open is called the shutter speed, and is used along with iso and aperture to control the overall exposure. If you know anything about photography, this is pretty basic stuff.

In the film world, the equivalent of shutter speed is what's known as shutter angle. This is because the shutter for film camera is a spinning disk, of which a portion lets light through and a portion blocks it as it spins. The portion, measured in degrees, that lets the light in is the shutter angle. Typically, the shutter angle used in film is 180 degrees, meaning during half that 1/24 of a second frame rate, the film is being exposed. In photographic shutter speed terms, that would be the same as 1/48. Again, not too complicated.

Here's the catch though: because your film stock is rolling by at 24 frames per second, each frame can only be exposed for 1/24 of a second or less. If you use a smaller shutter angle, or faster frame rate, you get less motion blur. What this means is there's no practical (the film industry definition of practical) way of getting more motion blur than your frame rate and shutter angle allows. The faster you go, the crisper the action will be.

So at this point you're probably wondering who cares about the amount of motion blur in a movie? The answer is: the audience. The industry has shot film at 24fps with a 180 degree shutter angle for so long that's what everyone is used to. The last thing you want is to distract your audience away from enjoying the movie because there's know there's something different about the picture quality but they can't figure out what.

Finally, I'd like to point out that this choice of frame rate, like many other subjective decisions that are made during a movie production, are made at the director's discretion. Peter Jackson is going out on a limb by shooting a movie at this frame rate, and doubtless he has his reasons for doing so (mostly due to it being shot in 3d as I recall) but it's still his call. The industry talk I hear views it as an experiment, and everyone's curious as to how it will work (or won't). If audiences do get used to it and like it, expect to see more movies shot like this, and in enough time it will be the new standard.

Comment Ever Heard of Capitalism? (Score 4, Informative) 255

they've brought in hundreds of millions of new participants to these networks, and they've certainly made a small number of people rich

For better or for worse, these are very important things in a Capitalistic society.

But they haven't shown the web itself the respect and care it deserves

For better or for worse, these are completely worthless things in a Capitlistic society.

We get bulls*** turf battles like Tumblr not being able to find your Twitter friends or Facebook not letting Instagram photos show up on Twitter because of giant companies pursuing their agendas instead of collaborating in a way that would serve users. And we get a generation of entrepreneurs encouraged to make more narrow-minded, web-hostile products like these because it continues to make a small number of wealthy people even more wealthy, instead of letting lots of people build innovative new opportunities for themselves on top of the web itself.

So it has been, so it is now and so it always shall be: Money drives everything. I don't understand Anil Dash's point and I didn't get much new information from it. It's pretty generic. Make observations (very easy) and then offer conclusions that are bland and optimistic like:

We'll fix these things; I don't worry about that. The technology industry, like all industries, follows cycles, and the pendulum is swinging back to the broad, empowering philosophies that underpinned the early social web. But we're going to face a big challenge with re-educating a billion people about what the web means, akin to the years we spent as everyone moved off of AOL a decade ago, teaching them that there was so much more to the experience of the Internet than what they know.

Wow this guy uses some pretty strong rhetoric for not having to explain how this is ever going to be fixed. Also, I feel like he fails to even scratch the surface of what is a very deep "intellectual property" hole of copyright and patents giving the mindset that other companies shouldn't use our ideas to make money or we want that money. And that is so ingrained right now that I don't see "we'll fix these things" as a given. Also this "pendulum" concept he speaks of is hilarious. Care to explain the historic swings of this pendulum to me?

Call me when somebody has a solution that will work. Since you'll never be calling me, I'll just continue to deal with the current state of things.

Comment Who Has Had Bad Experiences with Kickstarter? (Score 5, Interesting) 100

Shipped/Unshipped for Me People who say that Kickstarter is rife with scams might be right about a few projects but I think that the people who operate that site keep it pretty legit. My own personal history wtih the site (and, yeah, I realize this is going to reveal a lot about me but I don't really care) is that I have received:
  • Nature of Code book PDFs (plan on doing a review of it after holidays)
  • Two old forgotten sci-fi books (from Singularity & Co)
  • Three separate physical magazines on special interests
  • Four CD albums by new artists
  • 20 of the same Rmashackle Glory vinyl album (don't ask)
  • Several T-shirts like fangamer's kickstarter
  • FTL (RTS game)

Now, that said, I'm still waiting on three or four video games to be released like Grandroids, NASA's Astronaut game, Kitaru and, of course, the OUYA console. I'm also waiting on a movie that is well overdue (although the dude running it is very responsive and was clearly in over his head), playing cards, a new cartoon from Ren & Stimpy's creator, a board game called "The New Science" (which I might also try to review for Slashdot) and another DVD/CD combo and T-shirt which were very recent so it's not a big deal.

Now, I've only put money in here that I didn't really care about. Yeah, it adds up to real cash but I've been quite happy with all of the things I've gotten out of this and super excited about the future projects. I agreed that the facebook glasses sound like a scam but I was really disheartened when people called the OCULUS a scam. Nobody seems to be covering Zeyez's engineering updates and all the comments are just that it's still a scam and they want their money back.

So why is there there so much negativity associated with Kickstarter? My experience has been largely positive although I would have thought I would be seeing the NASA game sooner (the other funding didn't hit until November of 2012) and I thought I would be watching "Flood Tide" by now. Aside from that, my experience has been largely positive. Do people have negative stories where they've been screwed or cheated or lied to on Kickstarter?

Comment Re:I tell my kids he uses Apple maps. (Score 5, Funny) 153

And that's why no presents, he got lost.

"No presents this year, little Timmy. Also, I just got off the phone with the Australian Authorities who said they found Santa dead in Murray Sunset National Park. Unfortunately it looks like Santa had a new iPhone for navigation and was forced to eat eight of his reindeer. Then there was apparently a struggle between him and the last reindeer. After several blows, it broke free and eventually flew off to leave Santa to bleed out in the dirt from gory antler wounds. These are sad times but we still have each other, just no more frivolous Christmas gifts -- ever again!"

*walks away nipping on a fifth of bourbon*

Comment Firemen Do Start Fires (Score 5, Interesting) 82

EK: No, no and no. We don't develop malware and we don't publish exploits. Both happen to be illegal — and amoral. I don't recommend you doing either too.

Firemen don't start fires ...

Actually, yeah they do, it's called "live fire training." And since they do it in a controlled area like a shipping container or abandoned house marked for demolition worth nothing with nobody at risk, I would think that you too would do that sort of work considering you can set up a VM and have no risk and try to get ahead of the virus authors. That's exactly what the author had me do when I read and reviewed the Metasploit guide.

Do you have a link to the law that says writing viruses is illegal? You're saying that if I set up a network of computers in my house disconnected from the internet and infect them to study how a botnet mutates, that would be illegal? How do you actively combat mutating malware without studying it and growing it internally?

Doctors might not infect people but they certainly grow cultures of bad bacteria and study viruses that they keep in a lab. Honestly I was quite shocked by this knee jerk response.

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