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Comment Re:none (Score 1) 1117

My construct is far from conventional having lived in two foreign countries and graduating from high school in one of them. However, I will admit to being pragmatic and not thinking that the freedoms of adults can just as easily be assigned to kids and think the results will be either the same or sane.

Comment Re:none (Score -1) 1117

My, aren't we the idealist. Believe it or not, school systems are very much allowed to restrict the use of computers. They can block websites deemed either inappropriate or counter-educational. It is done in the classroom so should it be done on systems which fall under their jurisdiction.

The law of freedom of speech applies to the people providing it; not necessarily accessing it.

One of the purposes of a public school system is to assist in the successful development of children. Protecting them from potentially damaging information falls under that umbrella.

If parents don't mind their children accessing MySpace then they are within their right to allow it on a home computer. School systems however, are not required to assume that all parents allow it nor should they be expected to do so themselves.

As far as locking out installation of software, this should be fully supported. It can't be assumed that adolescents are capable of determining appropriate software to be installed and to avoid websites which could install malware. By locking down a system from a security standpoint will save energy in troubleshooting problems and performing maintenance.

Perhaps an incentive based system could be employed. Each year allows more relaxed policies based on the previous year's behaviour and grades.

Comment Re:If only most MUDs had the puzzle solving aspect (Score 1) 149

The funny thing is that that sounds exactly like most modern MMOs.

It's nice to know that decades of experience amongst game designers has led us round in a complete circle but hey, it works, people enjoy it so I guess that's why. Personally though I can't help but think there is room for more interesting, more complex team-based puzzles in games, but I guess games like WoW particularly have to satisfy the lowest common denominator.

This makes me think of a particular endeavor in Star Wars: Galaxies (prior to its demise at the hands of SOE). In order to accomplish a goal a large group of people would have to join forces to defend a single individual while he or she set about a task. It wss something deliberately designed to require cooperation amongst a faction. It wasn't a puzzle per se but a step in the direction you're describing.

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