Alright I post this as someone who wasn't really interested in the DC or most of SEGA until fairly recently. But I can probably provide some insight into what SEGA has become in the recent years, which pretty much match the thoughts of this man.
Two years ago I started playing Phantasy Star Universe, the successor to Phantasy Star Online. Many people know about PSO which was one of the first MMO so I don't feel the need to explain that many people had huge expectations for the game. But management killed its potential and the lifetime of the game is just a flow of bad decisions.
First error was to build hype around the game (as they do with all their games, and they do it pretty well) only to release it with next to nothing to do online. A couple missions, that's it. You could play everything from the beginning and be done in a day. Then you could replay them over and over to reach the cap. Pretty poor for an online game. Why did they do that? Because they didn't have much content and they wanted to make it last as long as possible. Every two weeks or so they release maybe a new mission (or a new difficulty of an existing mission) that includes "new items" that were available on the original disc. 3 years after the release they still have a handful of items from the original disc they never released. Frustration and quitting ensue.
What does that tells us? That they made as little investment as possible with the hope to make it last long enough to collect many monthly fees. They also got a substantial amount of money by selling the discs (original game and expansion).
Now I won't bore you with more of the many details about this game and will go on to one of the last chapter. Recently they added a cash shop (in addition of the monthly fee and the price of the game). This cash shop doesn't give your usual items like EXP or drop boosts though. Through the cash shop you can obtain many exclusivity including: the best weapons in the game for almost each category (account bound, can't be traded), cool clothes available on the original disc, a service to upgrade your weapons and armors in a way that gives a huge advantage to those who do, etc. In other words, they went and made playing the game almost pointless because you can just buy everything you need. It's also expensive. Frustration and people quitting ensue.
This feature gives them an additional revenue stream that gives them money "right now" despite being immensely negative on the game later on. Because the end-game at this point was still to improve your character. Now there's no more end-game, therefore no reason to play after you buy what you need.
Those two points show that they don't have a long term goal. They're only trying to find cheap ways to get the maximum money without investing much. Instead of using the old method of building a great game and making your customers happy.
They can do that because of their old reputation and their extensive hype-building skills. Old fans always look forward to the next game even if the previous wasn't all that good.
So yes, the indie developer feeling isn't there. The management and marketing feeling is very strong though.