It was on the Red Line, between Farragut North and Metro Center (were going into DC when we saw it)
I don't think that's correct, there's one between Metro Center and Gallery Place, and then between Gallery Place and Judiciary Square. This is only on the Glenmont side of the tracks (you won't see anything heading towards Shady Grove). Between Gallery Place and Judiciary Square has been turned off recently though, not sure why.
That's not a bad feature actually. It makes it easy to quickly see the search bar where you can type in your search. That's what the page is for after all.
Perhaps true, but if they can't design the page to make that clear and obvious without a fade in then that's pretty bad.
And let's not even get started on the whole liemax thing where we're told it's an imax theater but it's really just a barely adapted standard theater charging imax prices.
That, in my opinion, is by far the bigger scam! Really I'd be ok with those Imax lite theaters if they were branded differently; could still even contain Imax in the name somehow. But that Imax is trying to get away with not making a distinction between the full blown and lite versions is aggravating. As for the fake 3D? I don't find that much of a scam more than bad special effects; many movies just don't look very good, and 3D hasn't changed that!
Here's another recent error message I encountered. Is this helpful? You have either entered an invalid Member ID, an invalid PIN, or your User Account is locked. Please validate that you are entering the correct member ID and PIN and try to log in again. " Translation: when you did the mandatory password change (required every 90 days), you entered a password that contained the } character. Although the rules say you must include symbol characters, we didn't mean that symbol character.
Problem is if the password doesn't fit the required format this should have been caught when the password was changed. When you are logging in and something goes wrong it's generally considered less than ideal for security reasons to provide too much information. For example, if the wrong password is entered and you specifically state that a would be hacker now knows they have found a valid user id. So we will continue to be stuck with potentially vague, only slightly helpful errors when logging in to many sites...
They have a responsibility, as all companies do, to be sure that their company and product names are unique enough in whatever markets they choose to do business that they will not cause confusion.
That may be the problem though, wouldn't Bing the search engine be a different market than Bing the design company? Seems possible Microsoft saw no competing sites with a similar name, and if they did know of Bing Design they didn't care as there isn't much chance of confusion as the markets are different enough.
The store I bought it from looked at the open shrink wrap and said "Sorry". They wouldn't even let me exchange it because, according to the manager, they'd have to eat the cost of it.
Where the heck was this? I've never seen that happen before. I have had retailers refuse an exchange if I didn't have the receipt or it had been a long time since purchase date (greater than 60 days or something). But my understanding is stores can return defective product to the distributor for a refund, so it only costs them some time and effort (though having worked retail I wouldn't be entirely surprised if there was so much disorganization that they essentially never/rarely returned defective product even though they could...)
Higher resolution doesn't necessarily more graphics power. The original NES and the Playstation 2 had the same resolution....
Actually, they didn't. The NES had a resolution of 256x240 and output at 240p. PS2 was variable; apparently it's internal resolution was 256 x 224 up to 1280 x 1024(I doubt much used the highest available; most games would have been around 640x480 I believe) and it could output in 240p/480i/480p NTSC or 576i/50Hz and 480i/60Hz PAL.
Why do games cost $60? Because that is what the market will pay. Does this even need to be discussed?
I would think yes; yeah, we all know basic economics, but from someone not working in the industry how much do we know about how this price point was reached? Was this found by trial and error? Market research? Both/other? To what extent have there been deviations and what were the results? To what extent do Nintendo/Sony/MS play a role with "suggestions" about pricing? How does price set expectations about quality? What about the impact of historical prices on the perception of current prices? And whatever else I forgot...There's probably a lot of detail that can be explored about the topic that goes beyond just saying "that's what the market will pay". The article isn't great though it mentions a few points but could have been more detailed and researched.
Successful and fortunate crime is called virtue. - Seneca