Comment Re:AMD (Score 3, Informative) 82
If by similar you mean 1/18th the performance.
If by similar you mean 1/18th the performance.
In low-cost systems the CPU and GPU are combined on a single chip with a single (slow) memory controller. Given that constraint, AMD is trying to at least wring as much efficiency as they can from that single cheap chip. I salute them for trying to give customers more for their money, but let's admit that this hUMA thing is not about breaking performance records.
One of the problems with the PS3 is that it didn't have shared memory. Maybe you're thinking of the 360.
Yeah, I'm thinking 30" monitor + keyboard + mouse, apps that aren't forced full screen, a real file system instead of crippled sandboxes, etc. If tablets can deliver that, more power to 'em, but I doubt it.
Even years from now there will still be a few people who do actual work, and they won't be using tablets to do it. They'll be using computers and they'll need an OS which is optimized for productivity, not gaming, watching movies, tweeting, or shopping at Amazon. Few as they are, these people are willing to pay real money for a computer, like $2,000. Perhaps that is what GNOME and KDE should focus on, considering that Microsoft, Apple, Google, and Canonical don't care.
Wayland's native remoting protocol is under development but "only at the proof of concept state". http://cgit.freedesktop.org/~krh/weston/log/?h=remote http://lists.freedesktop.org/archives/wayland-devel/2013-April/008555.html
All the people talking about RDP keep in mind that that's a stopgap and won't be needed long-term.
The reported reasoning for making Wayland support Android GPU drivers was difficulty in ODM vendors not wishing to offer driver support for platforms aside from Android.
ODMs don't know how to write software, so you're better off not asking them to; the result would just be garbage anyway. All the GPU drivers are actually written by the GPU IP vendors (Qualcomm, Imagination, ARM, etc.) and they only provide Android drivers. You could try to pay them to write KMS/DRM drivers, but they'd probably quote you a price in the millions which minority platform wannabes like Jolla could not afford anyway.
Not really; they're just slow enough that power isn't a problem.
Back in the pre-DLC days they would have developed the ending but cut back on the middle of the game. I'm not aware of any games where critical mechanics are DLC; wouldn't that make the base game unplayable?
Realistically, if DLC didn't exist then that day-one DLC just would never have been developed at all. It's a myth that the developers would have made the game better or longer if not for DLC. Developers/publishers get to choose how much development effort to put into a game and if their revenue is capped at $60 for all time then they'll just develop less content.
What good does terminating the contract do you? Then you have no Internet access. Also, the old version of the TOS from ten years ago probably still says they can do anything to you, so avoiding new versions of the TOS doesn't seem to help much either.
The burden of proof lies with you to prove that you didn't download it, 'cause it sure looks to them like you did.
In the courts I think the burden of proof is on the plaintiff.
It's not like they're going to confiscate your computer to do a forensics investigation on it to prove you're guilty...
AFAIK that is exactly what they tend to do.
Your ISP's TOS says they can do anything to you.
There are costs on both sides. The *AA are paying DtecNet to send the strikes in the first place, and if you appeal it will cost them more than $35 to put together the paperwork to argue with you.
Sooner or later, the ISPs will be obliged to use the same 'state of the art' as Google and others.
That's a decent argument, although I am skeptical that anyone will be willing to pay for it. My complaint is just that your comment wasn't labeled as speculation and thus is likely to mislead people into thinking that six strikes already works that way.
All great discoveries are made by mistake. -- Young