Comment Sloppy use of language (Score 1) 231
"...up to $50 or more..."
This makes no sense at all.
Please put a little bit more effort into editing submitted stories.
"...up to $50 or more..."
This makes no sense at all.
Please put a little bit more effort into editing submitted stories.
We can't do fusion with net energy gain on earth.
So why would we be able to do this in space?
First build a working fusion reactor that generates energy on the ground.
And only then take it to the skies and stars.
Why not reuse the cell design: use the exact same chip, but manufacture it with current lithography technology, smaller structures, higher clockrate, more SPUs. It may do the trcik, and there is no new learning curve for devs. I have programmed SPUs, and they can do wonders if used correctly.
When I did my investigation, I based it on the different device names people gave to their iPhone/iTouch.
Believe me, the ratio between paying and pirating really are that bad.
http://ps3computing.blogspot.com/2009/07/iphone-piracy-cold-hard-figures.html
Just wondering.
What makes Canada special among these 48 countries?
This would be a good time then, to re-enable OtherOS again.
Universities that buy ps3 farms would no longer hurt them, but help them instead.
So how does it handle those (most) apps that use mouse-over? It does not work with a touch screen. Jobs is right.
And if you want flash for the vector graphics and animation: you should not. SVG has both, and is an open standard. http://en.wikipedia.org/wiki/Svg
If you watch the video, you will see that it does not walk like a human.
During every moment in his stride, his stance is stable.
The hard part of bipedal robots is make it walk like a human does: the stance of a human halfway through each step is an instable pose.
Hmm....
I use my ps3 for cell development, video streaming and playing games.
Sony is forcing me to choose between games or development.
Well... that means I've bought my last ps3 game.
I choose my ps3linux over the next call of duty.
Rasterization is good enough for 0% of all rendering that requires a full solution to the rendering equation.
Primary rays are handled efficiently in ray tracing. Both primary and secondary rays are pretty much independent of geometry complexity. Ray tracing scales efficiently with geometry, rasterizing does not.
Also... for the last 20yrs, our screen resolution has been between 1 and 2 Mpixel: it does not change. In the last 20yrs, polycount went up enormously. In the end, ray tracing will prevail.
Well, it's a good thing that rasterizing is on its way out anyway.
Scanlined triangles is not the way to go forward. It is slow at high polycounts. O(N).
With high enough polygon counts, raytracing is actually faster, and you can do that on your multicore or Cell SPUs.
There is no more need for shader hardware.
I hope a fellow slashdotter can help me out with a similar problem:
I would like quad core, but at very low power.
Intel has a mobile version of Core2Quad available, that only uses 45W:
penryn qc
What motherboard would be compatible with this?
I have seen "Socket P" motherboards that are advertised as "Core2Duo compatible", but they do not list this processor specifically.
I'm not sure if quad core mobile processor in a desktop case is actually possible, but if it is, I want to try it.
Interesting, although it sounds like a very imprecise method: equating microscopic erosion to age.
Ok, I understand they can carbondate the shells.
However, how did they date the markings?
They may be 300 yrs old.
Especially considering bushmen were still carving shells recently.
Yes, you can animate SVG.
Pretty much every aspect of the SVG graphic.
Colour, transparency, shape, transform, anything.
With your bare hands?!?