Comment Re:Can people actually tell the difference? (Score 2) 607
I'll give you the benefit of the doubt since it appears as though you are asking a valid question, but I do have to say I'm tired of hearing the argument implied in this question pop up in every discussion of framerates, whether in film or games.
First and foremost, everyone should visit this link: http://boallen.com/fps-compare.html Put simply, the human mind, and eyes, can perceive far more than 24, 30, or even 60 frames per second. Not consciously well enough that we can point out which image is operating at 58fps and which at 60fps, but our minds perceive the difference even if we don't know it.
As far as it pertains to film, there is a long history with 24 frames per second that we don't need to go into here, but suffice it to say it's an stylistic choice that films have been shot in for a century. The problem is that it's really a rather slow framerate, which looks just fine - I would argue great - on normal films, but on 3D, due to their doubling of frames to create the depth illusion, ends up looking muddy and, frankly, gives many people a headache. The idea behind shooting at 48 frames per second was that, since 3D is double the frames, just double the framerate and you'll solve all those pesky problems with 3D.
Apparently, people still aren't liking that, but I'll hold out judgment until I see for myself.