Comment Re:The curse of WebOS (Score 1) 106
Yeah, massive dev buy-in problem. The apps that were there were OK, but there weren't very many overall. That was really the both the first and last nails in the coffin. When they launched, it was $100 to publish an app, so if you wanted to give your app away for free, it cost you. jwz has a couple of good posts about the app posting nightmare. Besides, why maintain apps for three different mobile platforms when IOS is already widely adopted, and Android is winning the footrace for second place?