Comment Re:So what. (Score 4, Insightful) 325
A player is expected to have a finite life as an active user, probably less than two years. The price of the game is set based on assumptions about the attrition rate. Giving the game to another user extends the length of time the server load exists for that copy of the software.
Tough shit for the developers, accept it as a cost of business and move on. The nanosecond that someone figures a way to play with a private server, they lose a paying customer forever when someones friend of a friend shows him how to play online for free and becomes a pirate in the process. EA Sports and such can get away with this because of the nature of their business, because that copy of Madden 12 is really only played online for 18 months tops before it becomes obsolete anyway.