Comment Re:[Don't] Profit! (Score 3, Informative) 501
Savage Worlds (by Pinnacle Entertainment Group) is even more flexible and adaptable, easier to learn, and in my experience offers more roleplaying and more combat options.
It has many good things going for it, including many 3rd party publishers jumping on board:
* Core rulebook is $10 small-format full color book, has rules for nearly any situation, and these rules all follow the same core concepts. Also includes basic equip and monsters for several generic settings (its easy to make more).
* Easy to learn, yet offers a lot of depth and variety
* Easy to GM
* Combat can be tactical w/ minis, or not, at your discretion; it goes fast even if there are lots of combatants.
* Pinnacle sells all of their products as PDF as well; the Settings books are offered in Full and Player Only versions, and have site licenses granting permission to print copies for your players
* Lots of 3rd party publishers are jumping on board Savage Worlds; the next Cthulhu RPG will be Savage
* Lots of homebrew settings available, and it's pretty easy to make one