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Comment Re:Kill!!! (Score 1) 855

This is very true. When dealing with some incredibly annoying bespoke software at work, you get used to ignoring the endless stream of "error" messages which are not even warnings as it will retry anyway and pop the message back if there is a real problem.

Then something happens and you get a message completely identical to a previous one except for a tiny but critical change. Which you've dutifully clicked away without noticing.

Now the whole thing is brusted and no way to find out what it said. So all that's left to do is swear profusely and decide if it's faster to debug the current foobar as best you can or restore the previous version.

Comment Re:AKA (Score 3, Informative) 354

People -- even students who don't have much of an income yet -- will happily spend the price of Spore on a night out, where the pleasure lasts a few hours at most and is then gone forever. But somehow when it's a video game, they assume that it's not worth paying for unless they can retain the potential to play it forever?

A night out can carry no expectations of being long lived whereas a video game only has artificial restrictions. I buy games to play off and on for as long as the hardware lasts. In 20 years time I might just want to play any of Valve's games. The same as it's been over 20 years since Mario Bros and I'll still play that on my real NES.

With PC games there should be a reasonable expectation that if something worked one day on one set of hardware/OS it should work forever even after the developers and publishers have long been fed to the lawyers.

When OSs change and don't run it any more, that's MY problem and I or someone smarter than me will figure out a solution (DosBox or vmware) but I won't buy anything where a third party holds all the cards.

Comment Re:Oh Noes! (Score 1) 583

Sometimes I wonder if I'm far too accommodating of manufacturers for things like this. I've been hoarding my consoles and such since the C64 days and all of them, ALL of them have their little foibles that you just know are not going to stand up to normal misuse. So I've trained myself to second guess the design, to the point that I tend to think it was my own stupid fault if I do something and it breaks.

Manufacturers cut corners to save on costs and get the retail price down while securing a nice profit for themselves and retailers. If they built quality, charged more for the difference, you can bet they'd sell far fewer. And it's only people like me who want to keep playing their stuff in 10 years time that care about that. The same insignificant minority that worries about activation servers' longevity.

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