Comment Re:Annoying fallacy (Score 1) 177
While I agree with you, to an extent, that software is a different story, it's more just the characters getting shiny new names and the plot adds a twist or two.
Ultimately, software is just like a novel/song/movie/picture in that it's a creative work, and the only real thing that can be expected for the creator's compensation is the equipment cost to build the software and the work hours spent to put the whole thing together. As long as those costs get paid for by those wanting to use the app, there's really no difference between it and any other form of creative work, with the only major twist being the non-entertainment aspects of the software market. Even then, unless you find a group of developers that get paid based primarily on the sales of the software they created (or helped create), you're not actually paying the creators for their creativity beyond the time spent on their part in the whole thing. Just look at the software industry and at how many developers and other creative types are little more than salaried workers that don't get paid more when their creative efforts significantly increase sales or profits.
Don't get me wrong, I support any creative person's desire to earn a living off of their creativity and ideas alone, but it's only recently in the grand history of the world that anyone has actually come to expect to make money off of nothing more than an idea or concept. Before that it was all in the ideas that could be embedded into or onto physical objects.
For any non-physical item that strongly relies on some creative component, be it artwork, music, literature, or software, the same concepts should be brought into play, and they should all be treated equally. They are all works that are created, and all are primarily groupings of non-physical elements that differ from each item to the next solely by those non-physical attributes. And no, I won't count groupings of colored dots displayed on a general-purpose display to constitute a physical element -- I count the screen itself as such, but not the image displayed when using it.
The big question that should be asked is whether or not the actual creators are paid when money is spent on the finished product, and how much of it goes to people who had little to nothing to do with the creation itself. The more that goes to those non-creative types, the more they tend to demand, and the less they're willing to give up to the creators. This is why a lot of people want to feel insulted when a movie or song or whatnot has its copyright infringed. It's not because they care about the creators, but that they want their cut of someone else's work, and they're willing to fight for that scrap of something substantial that they don't need to work for. That, or they're pissed off because they spent money on something other people have figured out how to get without needing to pay for it and didn't share... it's probably more of the latter than the former, or they're a shill.
Ultimately, do I want to make money solely based on my creative thoughts? Yes. Do I also want to be able to make money simply by breathing? Sure! There's no reason not to so long as someone is willing to pay money for it. Now, do I expect to make money solely based on my creative thoughts? No. That would be stupid. Do I have the right to make money off of nothing more than my creative thinking? No. Do I have the right to try making money off of nothing more than my creative thinking? Sure, just as I have the right to try to turn used kitty litter into gold using nothing more than an old sock and a dirty toothbrush. I can't expect to be able to actually do it, and it's likely to smell bad, and people will likely be less willing to stand near me due to the lingering odor, but I can still try for the kitty litter to gold conversion. Similarly, creative people can still try for the post-creativity income on their work.