Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×

Comment Re:Bureaucratic idiocies are real. (Score 1) 301

Your point is correct, as is the one you replied to. The parent was basically saying that *if the department knew in advance* that underspend would result in a reward (as you suggested), it is highly likely to eventually degrade into creative accounting that reports an underspend (to secure the bonus), at the expense of delivering functionality.

Your situation works because no-one benefited directly from the savings, and no-one was focused on those savings. As you stated, you focused on delivery. This seems like an unusual situation to me though, as many places I've worked at are loaded with people who are strongly motivated by fiscal means rather than customer/company loyalty.

If the focus somehow remains on services, there is no problem with rewarding savings. If *just* savings are rewarded, the system would fall into a heap quickly though due to human greed.

Comment Re: Open Source (Score 1) 487

Your technical proposals are all spot on. But, this little thing on the website has grown from a really simple piece of code that uses the local time to one that needs to one that

a) determine the timezone from geoip
b) as geoip can be badly wrong when used with strange 3G networks/proxies/gateway, determine if the timezone is *actually* the one the user is
c) when geoip fails, ask the user for their timezone manually

Knowing the amount of work involved in coding... this is sounding like their 100 day estimate is accurate. Anything less than all 3 will not fix the complaint. All 3 will need design review (copying and pasting from codeproject doesn't count as "design"), then test plans, then coding activities, test reports, verification reports... 2 people for 2 weeks = 10 days, and that is assuming there is no budgeting, and the resources are sitting around idle.

The long and short of it is: your technical proposals feel like they are adding more credence to the BBC's decision to pull the clock. Why are websites required to work around the fact the user has somehow borked the auto time sync every OS since early 2000 has shipped with?

Comment Re:Open Source (Score 1) 487

The problem (as described in comments below) is that this likely arose because the user did not accurately set their own local time... most probably including incorrect timezone. If the user's own computer time details cannot be trusted, you are basically lost, as it will be impossible to tell what timezone the viewer is in.

Comment Re:Before someone starts pulling out hair (Score 1) 387

3 months ago I would have agreed with you. Now I think you just have insufficient experience with JavaScript to understand "maintainability" when you see it ;-)

See jQuery, Backbone, underscore, mustache and a myriad of other extremely clean and highly polished open source libraries out there. Every one of those libraries can be read top to bottom AND UNDERSTOOD in well under a few hours.

JS has problems, as does every language. *BUT* it is a powerful language, and deserves consideration as a language for serious developers.

Comment I'm married to a gamer... (Score 1) 550

In my case, it wasn't too hard. She had grown up around consoles etc., and was happy to upgrade to some harder stuff.

But... I have successfully converted quite a few of my non-gamer friends into social gamers (male and female). A few points:

Anti-gamers fall into two categories:
(A) they think it's infantile and can't see how it is anything other than brain rotting
(B) they simply don't see (or can't imagine) sufficient return on investment for sunk effort

(A)'s can easily be converted if they have a few ounces of respect for you. I mean, you aren't infantile, so it doesn't make sense for them to dismiss something you do as an infantile or immature interest. My efforts in this area usually relate to finding the things that appeal to them on a general level (e.g., high-level strategy, adrenaline and energetic). One friend liked political discourse... so I play games that have an emphasis on social leadership types (e.g., guilds, small teams). Another friend is competitive, so its score-boards all the way. My spouse and I do co-op games only (Diablo III, Borderlands 2)... she likes the story line, and doesn't like competing with me (for similar reasons as you mentioned).

(B)'s, however, should generally be left to their rather rational choice. You can tell a (B) category because she doesn't think games are just for kids and boring... she just simply chooses to not spend her time doing that type of thing. In which case, good on her... she is exercising the same privilege you have in not learning to :)

Comment Re:Piracy = Theft Analogy (Score 1) 432

All good points. I can't refute most of them, because you are absolutely right. Levels of punishment are definitely absurd... the numbers in damages thrown around in various court cases are crazy.

But... whereas you have a well reasoned view of the impacts of not paying for things that are taken, and have a load of good reasons and cases where this type of behaviour isn't as bad as it seems.... many, many of people I see first-hand using pirated software fit none of the categories you've described. Most experience I've had with this issue is from people who feel very self-entitled about things, and frequently are trying to rationalise their own stinginess as some type of political or economic protest.

This article was about an app store that gave away pirated copies of extremely inexpensive applications (mobile apps are generally $20), to people who already have paid hundreds of dollars for the hardware and phone contract. This isn't teachers, this isn't poor working class (or if they are, I wish I made that much... I'm still running a 3rd hand Nokia E63). This type of person and behaviour doesn't fit the exceptional circumstances you're talking about, as they have the money, they just don't want to spend it. *That* is the person that I don't think has any defense for what they do.

Again, it's been a pleasure discussing this with you. You've helped reveal some more shades of grey I hadn't previously noticed, which is always an enjoyable experience :)

Comment Re:Piracy = Theft Analogy (Score 1) 432

That is a much more reasoned response... now I'm interested :)

You make a good point with regards to the severity of punishment for certain ages of people. I definitely agree with you that current modes of enforcement do take things to far, especially with the current shakedown approach being taken by the RIAA. But, as a parent, it is your responsibility definitely at that stage to react appropriately to your kid doing this type of thing. If they have no income, then it really isn't a problem yet. If they have a steady income, and are simply pirating because they don't want to pay, there is potentially a discussion that needs to be had about the fairness of exchange. Again, as you are correct in identifying, no external body will have an idea of the appropriate response here.

So, I am happy to concede age as something that affects what happens. However.... if you are a 20yro with a steady job... perhaps the situation is different. If you are a 30yro with a steady job, the situation is very different. At this point... you *have* the means to buy these things legally if you made paying a priority (e.g., go out drinking one less weekend). You are 100% correct in that in my younger days I pirated heaaps of things. But, at some point I grew up and realised that I needed to pay people to encourage more production of things that I like.

This, to me, is why piracy is not a defensible thing. Yes, there are mitigating factors as you've pointed out (they are all good points by the way... thanks for taking the time to share them). Yes, the current legal response is just ludicrous. But... even a 15yro should be taught by someone (e.g., parents) that if you never contribute back to things you like, then those things will stop being made. And for a 30yro, piracy is a deliberate and willful choice, and they deserve some type of punishment for choosing to recognise this important social contract.

Also just to clarify, I said contribute back... so if perhaps the pirates found something useful to do in return...? This is one of the reason free2play games are good value in my opinion. Most free2play allow people to be community/opponents/teammates etc., which is actually contributing to the success of the game in the long run. Maybe more software and/or music could do things like this? If you don't have money to contribute... perhaps you can contribute time and energy instead?

Comment Re:Piracy = Theft Analogy (Score 1) 432

Ahh... I suddenly see why you put that as your signature. It is quite fitting. So. Let's pretend for a few seconds that you're interested in genuine discussion about this issue, rather than just trolling as you seem to be.

If you don't like "stealing" or "theft", let's put another term in there. What about "copyright infringement"... do you feel good about that one?

*If* you substitute your new word into my argument (yes, it is an argument with points that require refuting, none of which you have addressed), the argument still stands. The end result (i.e., the application) is being consumed, the creator of said content was not reimbursed as they expected. You so far seem incapable of understanding that if everybody did that, there would no longer be software written. So... software pirates are contributing nothing back, and are parasitic.

Any counter arguments, or are you just going to stick to ad hominem attacks?

Comment Re:Piracy = Theft Analogy (Score 1) 432

Sorry I misunderstood. But, we still have the little problem where a copy of an app has been taken, but no recompense has been paid. The app developer isn't signing a contract guaranteeing they'll be paid for the act of *writing* the application. They are however making a contract effectively with their consumers (as in every single market place in the known universe) saying if you use the application, you will meet whatever requirements they have on you. Standard behaviour is if you don't agree with the price and conditions, then you obviously don't need the software enough and should do without.

In using a pirate application, you gained benefits in the form of access to the app. Yet, you denied the developer compensation for the time and effort they put into developing this useful application. How can this possibly be justified? The argument that "the developer didn't lose anything" is pure rubbish... the software was written for trade. You use the application, you pay the creator for the privilege. The only thing in society that doesn't work this way are charities... and apparently the day jobs of software pirates. I suspect most armchair pirates would get quite irate if people stopped wanting to pay for what they consumed ;-)

Pirates are parasites in the best case scenario, and outright thieves in the more likely case.

Slashdot Top Deals

Physician: One upon whom we set our hopes when ill and our dogs when well. -- Ambrose Bierce

Working...