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Comment Re:What? (Score 1) 165

True, but it doesn't help for Win32 Programs that have Win16 Installers. This is likely what GP is referring to; a lot of games of that era (And even for some time after) use 16 bit installers because, well, the publisher probably already had the license and didn't see the sense in paying for a new one. After all, there was no way to know back then how far (or close) 64-bitness was to be on a consumer machine, and even still that x64 would be done in such a way that 16 bitness was not doable.

Some good examples of 32 bit Apps with 16 bit Installers;
-AutoCAD R14 (Sure, it's old, but a lot of old drafting coots prefer it over newer versions, and reusing their existing version is far cheaper than paying the thousands of dollars for a new license.)
-X-Wing Alliance (Released in 1999, and still has a 16-bit installer!)
-Installers for some Wacom Tablet Drivers (Oooh, nothing makes me a sad panda quite like hardware being unusable because you don't have a driver)

Dosbox won't help you with these, alas. Perhaps XP mode in Windows 7 but I certainly don't have the money to spend on Ultimate. VM would work, with a required level of fanciness dependent on the software you're running, (At work, I can get by with using the free VMWare Server for AutoCAD R14 when I need it (Still have to code/debug old R14 LISP Expressions, sometimes things act a little different in the newer versions so testing in ACAD 2007 is never a sure thing.)

But, 3d Applications would require a fancier piece of VM software (Probably, say, Workstation, to do the D3D.) Lord knows how easy/hard it would be to get something like a joystick working with that.

Goodness, it's all the pain in the ass of running a Mac, without any of the smugness!

Comment What a Trip down Memory Lane (Score 1) 348

I was blessed with having a father, who after our first sound card became enamored with MIDI Composition and playback; as a result we always had pretty decent sound cards.

We started with a Pro AudioSpectrum 16 card. Came as part of a multimedia kit with a 2x SCSI CD-Rom and a bunch of Shovelware. That thing was rock-solid compatible, and for all the Non-PNPness of the time was extremely easy to set up, as it was all driver controlled. Sound quality was only OK, but that's how it was back then!

We then got a Gravis Ultrasound ACE, to satisfy my dad's wavetable needs. You know, for all of the complaints people had, I never had a problem getting the thing to work with a non Protected-Mode game. And I have to say; that thing made TIE-Fighter AMAZING. And by the time Protected mode got In vogue, the software supported it Natively anyway.

Sound Blaster 32... The sound card upgrade that was so Ho-Hum that we kept the Ultrasound. Sure, the 32 did better at lots of things, but the UltraSound did just as many things better.

We then used an Ensoniq AudioPCI that was included in the new machine (The fact by now we were running Win95 meant GUS support was falling by the wayside, alas.) That thing was so beautiful in it's implementation it's no wonder Creative bought them, otherwise they would have been screwed.

After that came the Live Value. You know, it worked, but this is when sound cards seemed to start to lack the mystical charm they used to have. In fact, my dad stuck with the Live for years, until I went ahead and in a new machine build set him up with a Digifire 7.1.

But to get to the point, if I learned one thing in all of this, it's that most Creative stuff is overpriced for what you get, and some of the underdogs make some truly remarkable products.

Comment Re:Automatic transmissions fail before engines, no (Score 1) 609

Manual transmissions are lovely for a variety of reasons, especially in states where you have to deal with snow conditions. Mind you, a lot of modern automatic transmissions are pretty bulletproof. The GM 4T45E and Saturn MP7 come to mind and the Ford/GM dual clutch 6 speed should be a pretty solid unit. But there's that devil word. "Should." Automatic transmissions still aren't always as reliable as they perhaps should be. The automation leaves a lot of things to chance (Shift Flare in Aisin 5 Speeds), and sometimes people just plain push a design too long (Chrysler used more or less the same transmission from the K cars to the mid neons. By the late 90s all the power those neons comparatively put out, those transmissions got torn apart.) But the CVTs were supposed to be a holy grail. Like the VTi that has been known to blow up in 8000 miles. There are some promising designs out there (the Nuvinci comes to mind, the amount of torque it can handle for it's weight is quite astonishing,) but most aren't quite reliable enough at the torque a car puts out.. Manual transmissions, on the other hand, just plain work. The nature of them allows the parts to be much more overbuilt and good designs tend to be improved upon rather than have to be fully scrapped in the name of progress. Good Example: Saturn MP3 Manual Transmissions have been known to take over double the intended horsepower, with a stronger clutch and a welded differential pin. I'd like to see any modern manual hold up to that claim.

Comment Re:Cart before the horse again.... (Score 1) 1051

Uhh, have you ever BEEN to Ars? It's a great site, with great content, and the ads are fine. Real Journalism costs money. Money typically comes from advertising revenue, when one is talking about journalism. They've been around over a decade, so it's -not- a case of a web 2.0 money grab.

The real killer for newspapers hasn't been online CONTENT. The killer has been online ADVERTISING. Craigslist et. al. has caused a drop in demand for classefied ads in the papers, which leads to a loss in revenue.

You can, at times, get Good 'Free' Conent. But most of the time, Good Content costs time, which in modern society equates to money. If sites like Ars were only done in people's free time you'd have a lot less great articles.

Comment Too bad they're only fixing a symptom (Score 1) 174

I'm amused that it took them so long to fix problems with Google's Flagship, but I can't say I'm suprised.
Bought a G1 last March. Couldn't have been happier with it, until the 1.6 update. Afterward everything got slower, I would not recieve calls despite having full signal, be unable to place calls either. Rebooting the phone would fix the problem, but only very temporarily.

2 Replacement Phones with the same problem later they were still insisting the problem wasn't with the firmware. I wound up having to file an FCC and BBB Complaint to get released without an ETF, T-Mobile's 'solution' was to charge me the contract price on a new phone.

This is all relavant, because, well, As soon as I saw the first story on the Nexus one problems, I was not one bit suprised. Call it a matter of opinion but based on what I've seen I get the feeling something got whacked somewhere in the baseband package's firmware/drivers.

This problem gets difficult to detect, however, when the end users are so incompetent that they don't understand that their phone shouldn't be freezing up the way it is. I'm still waiting to see if Samsung screws up the moment yet. (It still seems to be functional, albiet running on 1.5. If it survives the 2.x update I'll trust it.) But as it stands my experience with Android led me to hope for the best as far as WinMo 7. If there's one feeling I got from Android, it was that it was 'beta,' and to be blunt you shouln't play beta with phones you're selling to people.

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