Comment Coddling (Score 1) 82
It's really weird the way that online communication in games have turned. It used to be that if someone annoyed you or said shitty things or things you don't like, you block them. It's super easy.
But, that takes action on the part of the player.
Now the target seems to be to not even allow that to happen in the first place. The target seems to be to completely control speech. I'm sure if major platforms could get away with it, they would only allow communication with pre-selected words and phrases (Nintendo did that for some of their online communications IIRC).
The absolute hilarious thing is that there was a beginning framework for a great solution with Xbox Live. You had zones that you would put yourself into: Recreation, Pro, Family, Underground. Those are pretty clear categories, though back then they really didn't mean anything (it was just a label to apply to yourself and didn't actually do anything from what I recall). Why not set up that framework? Have a person pick a zone, and then opt-in to be able to communicate with other zones. If someone in the Family zone is acting like an Underground zone, they can be re-labeled accordingly.