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Comment Re:a few heuristics (Score 1) 298

About the only time a "Manager" is acceptable is if the code for the thing it manages is outside your control. Otherwise, "Manager" is almost always an instant sign of a functional design that's pretending to be object-oriented and failing miserably.

Or, put another way: Classes called "Manager" almost always violate the single responsibility principle.

Comment Testedness (Score 1) 298

Testability is critical, but it's pointless without actual tests. By tests, I do not mean a single test case verifying only the "normal" path where everything goes exactly as expected. I mean testing every boundary case, varying degrees of complexity where applicable, and failure modes, ensuring that it fails in the way that it is intended to fail and in every case where it is intended to fail.

Comment Re:it could have been an accident (Score 1) 737

Just as a follow-up, minasoko has pointed out in reply to another of my comments that ADS-B data shows the copilot specifically set the autopilot to fly to an altitude of 100 feet. As much as I want to give this guy the benefit of the doubt, for me, that pretty much rules out any possibility that this was not an intentional action by the copilot.

Incidentally, the similarities to EgyptAir Flight 990 are stunning.

Comment Re:it could have been an accident (Score 2) 737

Simply falling on this switch wouldnt cause it to change positions - it requires a deliberate act to do so, the switch requires a certain force to pull up and then move to one position or another, its not like accidentally changing channels on your TV because you sat on the remote.

I can believe this. But what if, instead of falling against the switch, the copilot, recognizing that he was about to pass out (e.g. recognizing symptoms of an impending stroke), intentionally attempted to move the switch to the "unlocked" postion (to make it easier for the captain to get into the cockpit quickly)? Due to a combination of confusion, physical incapacitation, and infamiliarity with a probably rarely-used control, he could conceivably have turned the switch to the wrong position even while he was attempting to do what he thought would be the best possible action.

Also, there is no button or switch he could have fallen on which would have caused the gradual descent that we know the aircraft took. Changing the auto pilot altimeter requires you to use a dial and then confirm the change in two separate actions. Any interaction with the side stick would require the auto pilot to be off, which would mean we should have seen a lot of other, large movements in the aircrafts path, which are completely missing from the telemetry we have at the moment.

The few commands that we see in the telemetry (and by telemetry I mean the transponder tracks, which cover speed, height and directional changes) indicate that the aircraft was under either the control of the pilot or the autopilot for the entire duration of the descent.

As far as I can tell, this is nonsense. Under "normal law" in an Airbus autopilot system, sufficient pressure on the control stick will override the autopilot system. For downward pitch, the autopilot system will allow up to 15 degrees of downward pitch to be commanded without removing the autopilot system from "normal law"; other autopilot functions will continue to function normally. I'm not sure what the exact result of 15 degrees of downward pitch would be, but I'm pretty sure it would be a rapid but controlled descent—exactly what the telemetry shows.

Comment I'm not ready to jump to conclusions (Score 1) 737

The evidence does seem to be getting stronger, but I'm not quite ready to conclude that this was intentional. The fact that the co-pilot was breathing does not necessarily indicate that he was conscious. If he became unconscious, he could easily have fallen into a position where his body was pushing forward on the control stick. This would override the autopilot and cause the plane to descend under "manual" control. As far as I know, they still haven't found the FDR, so there's really no way to tell whether or not the "manual" control inputs were intentional (i.e. varying inputs with relatively light pressure would probably indicate intentional control; relatively continuous inputs at an extreme input position would probably indicate unintentional input). The locked cockpit door is harder, but not impossible, to explain: I'm not familiar with the design of the switch, but it's conceivable that he could have fallen against it and knocked into the locked position; perhaps more plausibly, he may have recognized that he was about to pass out (I have personally fainted due to low blood sugar a few times, and it generally doesn't happen without at least a few seconds of advanced warning) and, attempting to turn the switch to the "unlocked" position in order to simplify a hasty ingress of the captain, may have inadvertently turned the switch in the wrong direction. Before we vilify this guy posthumously, let's make sure we have precluded all other options.
Technology

Submission + - BlackBerry? Tesla saw it coming 100 years ago! (foxnews.com)

carluva writes: In 1909, the famous physicist Nikolai Tesla told the New York Times (subsequently reported by Popular Mechanics ) that "it will soon be possible to transmit wireless messages all over the world so simply that any individual can carry and operate his own apparatus . . . an inexpensive instrument not bigger than a watch, which will enable its bearer to hear anywhere on sea or land for distances of thousands of miles. One may listen or transmit speech or song to the uttermost parts of the world." Tesla also predicted the wireless transmission of power; give us time, Mr. Tesla! Also see this video of a presentation by Popular Mechanics' Seth Porges; this topic is referenced near the end of the video.

Comment Re:Directly, no, but I beg to differ (Score 1) 241

Well, in a full motion simulator it's not impossible to surmount--anyone who has ridden on the Mission Space ride (especially the orange version) at Disney World will confirm that (it's an awesome ride, by the way). But unless you have a few million dollars to squander, yes, the feeling of acceleration would fall into that category of "non-visual sensory inputs" that you just can't get from a game. Great point.
Google

Submission + - Photographers want their cut from Google's ebooks (foxbusiness.com)

carluva writes: The American Society of Media Photographers (ASMP) and several other visual artist groups are suing Google over its digitization of of millions of books, claiming copyright infringement related to images within the books. The photographers initially wanted to be included in the authors' and publishers' class action suit, but filed their own suit after that request was denied. Google and others assert that images are only included in the digital copies when permission has been obtained from the copyright holder.
Australia

Google Gives the US Government Access To Gmail 445

schliz writes "Google condemns the Chinese Government for censoring its results, and Australia for planning to do the same. Meanwhile, its lawyers and security experts have told employees to 'be intentionally vague about whether or not we've given access to end-user accounts,' according to engineer James Tarquin, hinting that Google may be sharing its data with the US government. Perhaps Australia's most hated communications minister, Steven Conroy, could be right in his criticism of Google's privacy record after all."

Comment Directly, no, but I beg to differ (Score 1) 241

Even using the most realistic settings, most video racing games fail to physically equate to real-life driving—for instance:
  • Typical racing wheels allow 1/2 to 3/4 turn of the wheel, lock-to-lock; a typical passenger car has well over 3 turns lock-to-lock, and even a high-performance sports car has over 2.
  • Peripheral vision, which is very important in real-life driving, is completely lost in video games; many racing games do not even allow you to look in a different direction than you are going (e.g. turn your head to look left while continuing to drive straight), and those that do allow it require some button-press that is not the same as just turning your head.
  • Most non-visual sensory inputs to driving (slight variations in vibrations, etc.) are lost in video games.

So there's no doubt that there's little, if any, physical correlation of video game driving skills to real-life driving skills, even in the most realistic games. However, more abstract skills learned in video gaming, such as situational awareness and reaction times, certainly do apply to real-life driving, especially in high-pressure accident-avoidance situations, where the split-second reaction times honed by racing games are clearly advantageous. Clearly, that was outside the scope of this "study", but the conclusion stated by the title of this post is entirely erroneous.

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