Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.
Then came Riven. Five CDs full of that immersing world, and a storyline better and more complex than the first. I finished that game quite a few times as well, even though it was much longer.
By the time Uru: Ages Beyond Myst came out, other companies had begun producing fully rendered 3D universes that were as good or better, but I bought it because it was a Myst sequel. I played through the first part, solving the challenges, then picked up the expansion packs.
When I got to the last part, there was a challenge I couldn't figure out. After spending hours going back and forth through the section, trying to find what I had missed, I gave up and went to a walkthrough site. There it was revealed that, in order to progress further, I had to stand in one place for exactly fifteen minutes and catch a pebble that was dropped from a mechanism. I couldn't just leave and come back in approximately 15 minutes though, or the pebble would time out and leave me stranded for another 15 minutes.
I don't know whether the game creators were trying to enforce some sort of RSI break to compensate for the carpal tunnel syndrome their games may have induced, but I felt cheated. Every other part of the series to that point I had solved myself, but how could anyone be expected to figure out that solving this last challenge required standing around doing nothing for as long as many games require you to complete an entire level?
I turned off the game, uninstalled it, and have not played anything from those game developers since.