Comment Apple still sells a non-retina MacBook Pro (Score 1) 477
http://store.apple.com/us/buy-mac/macbook-pro
Let's be fair, is there really a doube of why Apple is slowly losing out of market share in the smartphone wars?
Probably because they refuse to make a cheap phone. Apple continues to grow at a rapid pace in the United States, where phones are subsidized and we have higher average incomes. Android's growth is in 3rd world countries through cheap, low end phones. http://www.comscore.com/Insights/Press_Releases/2013/10/comScore_Reports_August_2013_US_Smartphone_Subscriber_Market_Share
Samsung doing better than Apple doesn't mean they are dying, it just means Samsung is doing better. Full stop.
Quotes like this add to the 'Apple is Doomed' mantra.
Apple makes more profit from smartphones than every other manufacturer in the world (including Samsung) combined. Raw marketshare by selling low-cost devices isn't Apple, evident by the pricing of the 5c.
Not at all. The next Nexus will be smaller than the current one and have a nearly 5" display. Have you seen a Galaxy Note? That is a great device size for a lot of people.
You have to remember that for a lot of people these devices are becoming their primary computing device. So a 5" device is easily pocketable and gives a lot of display to use.
What pants are people wearing that a Galaxy Note is easily pocketable? Fat Pants? The iPhone 5 is almost getting too large to fit in reasonable pockets.
Inferno wasn't broken. It was intentionally made impossible unless you bought RMAH gear. With the removal of RMAH, I assume Inferno difficulty will be adjusted as well.
It was meant to take months to clear inferno, regardless of how you received the gear. You don't see end-game dungeons in MMOs being cleared within a few weeks of a game being launched.
Problem was Diablo players are used to mindless fun, not excruciating difficulty. The other problem was some classes were based on avoidance, while others mitigation. Better mitigation comes from better gear, meaning these players were behind the curve. Players who played the avoidance classes well were able to clear Inferno very quickly. A game that can be completed solo should not favor one type of class over another.
So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?
The integrity of the economy was the reason more so than the auction houses themselves.
However it would not be trivial to rearchitect a client-server game to be client only. Lot of code to move for relatively little reward. I doubt adding the offline capability would cause a rush of new PC purchases, especially after the Xbox/PS versions are out.
Marriage is the triumph of imagination over intelligence. Second marriage is the triumph of hope over experience.