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Comment Re:media wearout indicator (MWI)? (Score 2) 164

If you read the article (I know this is Slashdot) they explain that MWI is an Intel-only SMART attribute. They use different SMART attributes for the Kingston and Samsung drives.

Intel:

This SMART attribute starts at 100 and decreases as the NAND's rated write tolerance is exhausted. It's completely unaffected by the number of reallocated sectors, and it's been ticking down steadily since the experiment began. The remaining life estimate in Intel's SSD Toolbox utility is based on the MWI, and so is the general health assessment offered by HD Sentinel, the third-party tool we've been using to grab raw SMART data.

Kingston:

On the HyperX 3K, the SSD life left attribute tracks flash wear. Like Intel's media wearout indicator, it counts down from 100 and is tied directly to the rated lifespan of the NAND.

Samsung:

The wear-leveling count is sort of like the MWI and life-left attributes on the Intel and Kingston SSDs. It's "directly related to [the] lifetime of the SSD," according to Samsung, and it bottomed out after 300TB of writes.

Comment Re:How is 700TB "endurance"? (Score 1) 164

1TB of writes per day to an SSD probably isn't a normal usage scenario for your average consumer. Samsung for example claims that the average consumer writes no more than 10GB/day to an SSD:

The 840 Series demonstrates impressive lifespan results under industry-standard methods of simulating real-world use-cases. BAPCo's SYSMARK, a third party benchmarking tool, shows a 20 year lifespan under a moderate workload consisting of 35% random writes. Applying JEDEC's testing methodology, the minimum lifespan is 7 years, despite an extremely severe workload containing 75% random writes. Keep in mind that these testing scenarios, especially the JEDEC workload, are used primarily for enterprise computing applications (e.g. workstations, servers). Under consumer workloads (internally estimated not to exceed 10GB/day for most users) and more appropriate testing scenarios, the 840 Series will show considerably better endurance numbers.

(emphasis mine)

Comment Re:So glad it's over (Score 1) 151

You're correct. Newer Intel CPUs can use a technology called Intel Quick Sync to speed up streaming and video encoding. Basically it uses the hardware encoder on Intel CPUs to perform the encoding.

Streaming software like OBS supports Quick Sync. Impact on CPU and GPU usage is much lower since it's using the iGPU (which would normally be disabled when playing games with a discrete video card). It's basically using silicon which would otherwise go to waste, since most people disable the integrated video on Intel CPUs. Here's a guide that explains how to setup Quick Sync with OBS, and it shows that CPU usage goes from 50-75% with a x264 encoder to 1-5% with Quick Sync.

Comment Re:NVidia's sin (Score 1) 69

You're partially correct. AMD cards tend to draw more power and run hotter. You're wrong in thinking AMD cards are slower though.

The R9 280x is comparable in performance to a GTX 770, but the 770 costs as much as an R9 290.
The R9 290 is up to 40% faster than a GTX 770 but they cost the same.
The R9 290 is also slightly faster than a GTX 780, but the 290 is $100-150 cheaper.

Basically Nvidia cards are overpriced and need to come down to match the price/performance of AMD cards.

Submission + - Alternatives to Slashdot post beta? 8

An anonymous reader writes: Like many Slashdotters, I intend to stop visiting Slashdot after the beta changeover. After years of steady decline in the quality of discussions here, the beta will be the last straw. What sites alternative to Slashdot have others found? The best I have found has been arstechnica.com, but it has been a while since I've looked for tech discussion sites.

Submission + - Valve Launches SteamVR Beta for Virtual Reality On the Eve of Steam Dev Days (roadtovr.com)

An anonymous reader writes: Over the last few weeks, Valve has made some major advances in support for virtual reality. First was the announcement that they'd be showing prototype VR hardware that they believe is “what affordable VR hardware will be capable of within a couple of years.” (http://bit.ly/1m4rRar) Second, they've added a 'VR Support' category (http://bit.ly/1a3AuSS) to Steam for Oculus Rift games. Third, they are soon to release a VR SDK for Steam developers (http://bbc.in/1amXDxx). And now they've finally launched SteamVR Beta, a Big Picture mode for the Oculus Rift, and presumably also for future virtual reality headsets (http://bit.ly/1dlWXcL).

At Steam Dev Days next week, Valve has three VR talks planned: 'What VR Could, Should, and Almost Certainly Will Be within Two Years,' 'Virtual Reality and Steam,' and 'Porting Games to Virtual Reality' — the latter by Oculus co-founder and Rift inventor Palmer Luckey.

Submission + - FCC Chair: it's Ok to Discriminate Traffic 2

sl4shd0rk writes: Remember when the ex-cable lobbyist Tom Wheeler was appointed to the FCC chair back in may of 2013? Turns out he's currently gunning for Internet Service Providers to be able to "favor some traffic over other traffic". A dangerous precedent considering the Open Internet Order in 2010 forbid such action if it fell under unreasonable discrimination. The bendy interpretation of the 2010 order is apparently aimed somewhat at Netflix as Wheeler stated: "Netflix might say, 'I'll pay in order to make sure that my subscriber might receive the best possible transmission of this movie.'"

Comment Re:Gah-bage! (Score 1) 396

I want them to continue developing Half Life ! And I miss the simulation games of yore - Age of Empires, Civilization, Roller Coaster Tycoon, etc..

Age of Empires was an RTS, not a Simulation game.

I'd much prefer something challenging and stimulating than a boring game cloned from 15 years ago because they haven't bothered to come up with anything new and just want to jazz it up with eye-candy, give it a new name, and sell if for $60...

Geez, make up your mind. First you say you want more sequels to a bunch of 10-20 year old games, and then the next paragraph you say you don't want rehashed versions of 15 year old games. Which one is it?

Comment Early cable (Score 5, Interesting) 410

When I first "signed on" around 1995 dialup prices were around $30-40/month for a 28.8 connection. Within a few years there were so many competiting dialup providers that you could get a 56K connection for $5/month and it came with a personal website, several emails, usenet access, etc... You could literally find a hundred competiting ISPs in the yellow pages in the Toronto area.

I was one of the first to get cable internet in my area. I can't remember the price, but it was fairly decent, and the service quality was amazing. I remember being blown away by the speeds. I'd usually get 600KBytes/sec down from sites like sunsite.unc.edu. A few years later my isp (Shaw) and another isp (Rogers) decided to swap customers for some odd reason (without any say from the customers of course). So I ended up getting stuck with Rogers, and service quality quickly degraded over the next several years. The dialup ISPs slowly died off and competition died with it.

Fast forward 10-15 years and I'm still with Rogers. The service quality is much better than it was 5 years ago, mostly due to the CTRC finally getting off their asses and slapping Rogers over their throttling practices. The speeds are good, I get 6.5MB/sec on average and I almost never have any service outages (maybe once or twice a year for a few hours). The price and caps are unacceptable though. I pay $80/month for 50Mbit down with a 150GB monthly cap. What I wouldn't do for a little competition again. I had it with dialup, why can't I have it with cable? I should still have access to dozens of competiting providers like I did ~20 years ago. /rant

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