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Comment Re:$53,000 goal? (Score 2) 34

In this case, we can probably give them the benefit of the doubt they know what they're doing. This isn't their first time launching hardware via Kickstarter. The software is the standout feature of this tablet. The hardware appears to basically be a Doogee T30 Max (although the camera isn't as good as the T30, so perhaps a T20 Ultra, or any of a number of similar devices) so don't expect high overheads for branding on generic hardware.

However, their software goal is the feature that folks would be looking to this for, primarily. If all you want is a good tablet, there are probably better and cheaper options. But if you want a tablet with an entire privacy-focused suite of software, Volla is providing something ready-to-go. No messing about trying to get the right version or build for your specific hardware, and having to jailbreak your device, etc, just to get it working. The tablet is merely a delivery mechanism for the ecosystem of software they're providing.

Comment Re:only roaming SIM cards from abroad can be used (Score 1) 34

Further to this, I've tried to look up the protocol handshake to see if a network could actually determine if the device is certified or not, and haven't been able to verify. So consider, it may simply be a matter that it's illegal as a user to use a US SIM in a non-certified device within the US, but it's legal to use a roaming non-US SIM due to the aforementioned required interoperability. It may be that a US SIM would work, but they've had to tell people they need to use roaming international SIMs for legal reasons. Someone with more knowledge of mobile infrastructure would need to chime in and tell you if the lack of certification is a technical restriction requiring foreign SIMs, or merely a legal one.

Comment Re:only roaming SIM cards from abroad can be used (Score 2) 34

It's a certification issue. It hasn't yet been through the PTCRB certification process which - especially since it's just been funded - would not have had either the time or funds to do so. Presumably due to interoperability agreements, US networks have to agree to work with roaming devices from abroad even if they haven't been certified for use in the US. Volla do say they're aiming to getting the certification done, so given time this won't likely be an issue, but it's just a heads up for early adopters. Ie, plan on using it on wifi for the time-being, as I imagine paying international roaming charges to another country would be prohibitively expensive.

Comment Re:Okay. So where do I mirror it? (Score 5, Insightful) 62

The website doesn't have any of the files, just links to them on Github, from which the page has already been deleted. Ditto with Citra. It would be a real shame if someone had already saved the last yuzu-windows-msvc-20240227-120358cf6.zip and citra-nightly-2103.7z or posted the names of those files.

Comment Re:The whole reverse engineering is documented (Score 1) 107

Certainly, the emulator is written with the knowledge that most end-users will use it to play pirated software. Most screenshots of commercial games running in it come from end-users, however even if they provide some themselves, there are plenty of jurisdictions where accessing material you own (and even circumventing DRM in order to do so) on a different device is considered legal.

But all that aside; the distinction is - and has thus far been supported by the courts - that _they_ are not distributing any infringing material. If we ban things because they *could* be used to commit crimes, we end up on a very slippery slope to (reductio ad absurdum) banning Notepad, MS Paint, butter knives, hats, etc. Generally, we also legally permit things that can be used in a legal manner even if they're most likely to be used in an illegal manner. As Yuzu being a hardware emulator is perfectly capable of running PD demos without infringing on any of Nintendo's rights, it doesn't fall into the same category as things which can virtually only be used in an illegal manner, which we often do ban (various classes of weapons, drugs, CSAM, etc).

The emulator itself doesn't contain Nintendo's intellectual property. It's a completely original work by third-parties, as far as copyright is concerned. (We can philosophically argue whether emulators themselves as a rule infringe on one's intellectual property, since someone else had to do the original work of coming up with the hardware design, and that if all one is doing is figuring out how they did that rather than creating something new, are you violating their intellectual property? But that's not what this lawsuit, or even discussion is about). Instructions on how to violate the DMCA are legal as well; they're telling you how you can use hardware you own. Now, if it's specifically against the law in your jurisdiction to violate DRM measures in order to backup your software, or you don't have a legal right to tamper with your own hardware however you wish to, making practical use of that information may be illegal. But the information itself is not.

Don't get me wrong - I am generally against software piracy, especially the kind Nintendo is discussing. I think they have a right and a good reason to be pissed about someone leaking TotK early and folks distributing it en masse. I'd largely be supportive of an argument to not distribute ROMs for software which is presently being produced and available for sale. However, I'm also all for preservation. The fact that repeatedly, both Sony and Nintendo have distributed pirated ROMs in their own re-releases of old software because even they don't have access to the originals, speaks volumes to why the efforts of emulation and ROM preservationists is important. We see companies which own the rights to old games releasing versions they've downloaded from abandonware sites on Steam and GOG, because - again - they don't actually have the originals anymore. They bought the rights. They want to make money from it. They just can't actually do so without relying on the folks out there working against their protections and their DRM in order to preserve those titles. We even see companies distributing executables with CD-check DRM stripped by pirates, because they don't have the source code to compile a version without it.

And so the original point stands - Yuzu isn't doing anything illegal. Nintendo just wants what they're doing, to be made illegal. Or, more likely, Nintendo just wants to bankrupt them and force a settlement without a judicial ruling either way. If one has a problem with piracy of games, then emulator creators aren't the target of your ire. The folks ripping and distributing games are. It's just that, as a concerted effort that takes a lot of time and people, emulators are a much easier target than a thousand fly-by-night warez sites which can close and pop up as a new entity within minutes.

Comment Re:Get it while it hot... (Score 1) 107

It's unlikely they'd win, almost certainly not on appeal. However, even at $30k a month of income, Yuzu isn't making nearly enough money to outlast Nintendo in any protracted legal battle. The strategy here is likely to force a settlement requiring Yuzu and all parties to cease development and agree to not produce any more Nintendo emulators.

Comment Re:The whole reverse engineering is documented (Score 5, Informative) 107

Yuzu isn't doing anything illegal. Yuzu isn't providing the decryption keys - the user has to add them. We can argue all day about how useful an emulator is or isn't without decryption keys, but in the existing precedence of copyright law, Yuzu is doing nothing illegal. They've written their own program, which does it's own thing. It's up to the end-user to provide production and title keys to decrypt commercial games. Nintendo wants to (and has been trying for years to) get a court to set a new precedent whereby emulators themselves become illegal, whether they contain any copyrighted material or not, just by nature of their function. Once the precedence exists that an emulator is illegal purely by its function despite it possessing no infringing code, all emulators become illegal. Now, it's unlikely they'll succeed, but they can make the court-case too expensive for Yuzu to defend before running out of money. That's their tactic here, to force a settlement which sees Yuzu cease development.

Comment Re:not owning like MMORPG or Steam? (Score 1) 150

This is kinda why GOG is my go-to for anything I can get there. While they can still wind up some time and your library no longer be downloadable, at least they sell a permanent license to use the installers you did download. Which, for any serious GOG user, should be everything they've ever purchased. Downloaded and backed up. It's effectively physical media, it's just that you have to provide the media.

Comment Re: not owning like MMORPG or Steam? (Score 1) 150

Legally, no, you don't own them even when they're on your computer. You purchased a non-permanent license to use them, not ownership of the game files. Sure, some games don't use Steam's DRM and will work locally regardless, although doing so you're already in breach of the license you purchased, before we even start getting on to the legality - or lack thereof- of workarounds such as Goldberg for the games which do use (at the very least), Steam's DRM. If Steam were to ever close, that doesn't revert the files to your ownership, it just voids your license to use them.

Some storefronts do sell permanent licenses, such as Itch and GOG. These give effectively permanent access to the files if you have them, although ownership of the files themselves aren't transferred to you so you don't have a legal right to, for example, re-sell them, or reproduce them to give to other people - something which may be technically possible for you to do, but I presume we're speaking legality since you used the term "own". Such sites may even use the word "own" or similar colloquially, such as "yours to keep forever!" but the legal licenses are usually more precise. Even terms such as or "freeware" only legally imply a license to use and distribute freely. Additional rights such as derivative works, aren't necessarily included, as you don't own it. Only goods expressly distributed by the original copyright holder as "public domain" (or a license implying as much - eg, CC0) become such; as much yours as they were theirs - stuff you can actually own.

Comment Re:Not the most compatible WAD (Score 1) 23

Naw, Sigil isn't vanilla compatible. It needs a modern source port of Doom to run. There are modified versions of Doom for DOS which will run it, and versions of the wad which have been modified to run in DOS, most notably this one which was given a seal-of-approval by Romero himself. https://www.doomworld.com/foru...

Comment Re:Whoops. Sounds like a ... (Score 2) 71

Yeah, consider I can write a script to generate and fire up a dozen VMs with unique signatures per minute, that would cost a developer $3456 a day, or $1.2million a year at 20c per initial install. And that's just me. The whole idea is spectacularly stupid on the part of Unity. Especially since they don't seem to be forthcoming on how they're going to eliminate all installs of pirated copies from costing a developer for sales they never made. Oh wait, they're probably not.

Comment Re:Summer is not Over Yet (Score 1) 255

No, the divisions of months were set by meteorologists in the late 1700s and will always be the same. In all science, not just climate science, you keep as many variables consistent as possible so that you can control for external factors, such as solar activity and axial tilt. Meteorologists have been using these same consistent time periods for over 200 years. That you don't like the results is completely irrelevant. Evidence means nothing to climate change deniers, like all cultists.

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