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Comment Universal Disgust (Score 3, Interesting) 192

The only issue (some on Slashdot may say benefit ) is the lack of a ribbon UI.

The majority of Office power users I know (mostly lawyers) were disgusted by the replacement of the menu-driven UI with the infamous ribbon. It's not just left-brained Slashdotters that prefer an easily navigable interface.

Comment Fun with statistics (Score 5, Insightful) 247

FTA:

It's worth noting that a recent study found that only 16% of female characters in movies and TV are shown to hold a job in any STEM field.

And what percentage of men in movies and TV are shown to hold a job of that kind? I'd be surprised if it was more than 20. No need to invalidate your claims by dropping useless statistics.

In fact, I think movies and TV do a remarkable job of disproportionately representing women in fields dominated by men in reality.

Comment As far as shaking up the market goes... (Score 2) 50

...they'll probably make it as far as iPhone accessory makers have. The most successful will have strictly protective or ergonomic function. Any hardware that attempts to interface with the device itself will be: 1. For a tiny niche market (scientific equipment, RC transmitter, etc...) 2. Rapidly adopted and replaced by branded version (game controllers) 3. Fought by firmware updates till it's useless (ethernet adapter, iPhone interface cable (that would be interesting), etc...)

Comment Re:It sounds cooler than it is... (Score 1) 463

By which I mean: well over 99% of the movement relative to the Earth that you will do in your life will be in 2 dimensions. We think of our world in maps (2 dimensional). We talk about the 4 cardinal directions (2 dimensions), and when we look at a multiple-player interaction (like a battle), we rarely consider "above" and "below" as valid relative positions on a large scale.

Comment Re:It sounds cooler than it is... (Score 5, Insightful) 463

To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on.

As beings raised in a mostly 2 dimensional plane, it's natural for a truly 3-dimensional no-gravity-bias large-scale interaction to bewilder us. I think this might be one of the things EVE got right.

Comment Re:Wow (Score 5, Interesting) 463

While it's obvious that no actual money was lost (just transferred into EVE Online corporate pockets), I can't help but wonder whether or not wealth, in the economic sense, was destroyed. There was time put in to the construction of these ships and mining of the requisite minerals and such (real human capital). Of course, it's not a very concrete representation of that work since it is under the control of the sysadmins, but as long as they're consistent with the laws of their little universe, how different is it from the real destruction of real, valuable things?

Comment Re:Fixing literally everything (Score 1) 96

I'd be right there with you, except that you're not just fighting a losing battle... it's been over for almost a decade.

Games are like really complicated web apps now. When you buy a game, it is not distributed to you; you are distributed to it. DRM-free media is great because it lasts beyond the rise and fall of the corporations who provide it... but nowadays, the product is an account on company servers. It lasts as long as the company says it'll last.

And yeah, there are teams still making stand-alone programs like Amnesia and Braid... but Blizzard figured out with WoW that the big money is in games that don't leave home, and they'll not be changing their collective mind any time soon.

Just know what you're purchasing and it's easier to swallow. Don't tell yourself you're buying Starcraft 2, cos you're not. You're buying a passport into Blizzard's exclusive competitive gaming and modding club, and you can't expect the pass to outlive the club itself.

Comment Exciting (Score 2) 96

I remember watching Tower Defense be born as Photon Defense in the original Starcraft, and then DotA being born in WC3 some years later... Both of those concepts have given birth to million player markets today. I wonder if this is the direction game development is headed? I mean, we're seeing the same 3 or 4 engines running under at least 60% of big releases. The only differences are map and model design, storytelling, and some simple game logic. If I was a big game corp, I'd outsource all that work to the players and provide nothing but the platform and an online service. Good on you, Blizzard. This could be the future.

Submission + - Battle of B-R5RB Costs Eve Online Players $750,000 (ibtimes.co.uk)

DavidGilbert99 writes: It has been described as the largest online battle ever and according to some reports has seen thousand of players losing trillions in in-game currency and over 100 of the most powerful ships in Eve Online have been lost in the Battle of System B-R5RB. Based on one conversion rate, each fleet-ready Titan ship is worth $7,600, meaning the Battle of B-R5RB cost players upwards of $750,000 — and all over a missed payment.

Submission + - news (blog4blogger.com)

An anonymous reader writes: Samsung unveils Galaxy Tab 10.

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