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Comment Re:Braid & quick-save/quick-load (Score 5, Informative) 106

You fail at reading comprehension.

Braid did far more than just rewind - which was one of its constant mechanics. Other features include:

Some levels the direction of time of everything else in the world depends on the direction you walk.
Some levels featured entities that were 'immune' to time rewind
Some levels featured the interactive 'shadow'
Some levels combined multiple of the above

SPOILER:
An example of this is one level where you actually let an enemy fall onto you, so that you 'die' and the enemy bounces off your head, then you rewind and play it forwards, again, this time jumping on the head of the enemy as it bounces off your 'shadow' previous self, to reach a high platform.

Comment Re:Always been this way (Score 1) 536

I remembering buying some SNES carts for $60 to $70 (like Killer Instinct) 15 years ago.

The article also doesnt cover the fact that Microsoft and Sony have licensing fees and development costs are higher (expensive devkits and software required in addition to regular hardware and software). These are the reasons why PC games are $10 cheaper.

As the move to downloadable games, you wont see significant drops in prices - hosting and bandwidth costs to deliver the goods still exist, and inflation continues. Additionally, market exposure is significantly less, so sales will be lower on digital-only titles. This means $50 will be the new 'cheap' (from the developers perspective) even for downloadable-only titles.

Comment Re:Dirigible. (Score 2, Informative) 281

It seems to me that most airplane crashes with fatalities have near 100% fatality rates.

2/3s of the people on the Hindenburg (62 out of 97) survived.

The Akron was a deadlier crash, with only 3 out of 86 surviving. That crash was deemed to be operator error. More might have survived if it hadn't been over ocean in a storm.

R101 was 6 out of 54 survivors. The R101 suffered from equipment failure, resulting in the loss of a gas bag. The crash may have been avoided (or less deadly) except for a design flaw. The airship itself also had many problems, which were covered up during construction.

Comment Not Free, but... CodeWarrior (Score 4, Interesting) 1055

Not free, and also no longer sold for Windows, but it's my favorite IDE of all time. I still use CW9 on Windows for anything that doesn't require absolute latest C++ compiler/libs (mainly, my MUD, which I do my dev on Windows, but run it on a Linux server).

CodeWarrior has a feature no other current Windows-based IDE has - independent free floating edit windows without being locked into an MDI container with grey backdrop. I'd gladly pay a few hundred dollars for a modern, actively supported editor that had such a feature (I hear SlickEdit has been planning it, but they have yet to deliver).

Comment Re:That's why I quit Zip.ca (Score 1) 269

There are a lot of games on there from the last 5 years, even up to today (Codemasters was talking about simul or near simul releases of their catalog).

I was playing and beating the Sam and Max episodes on Gametap 2 weeks before they were available for general purchase; played the whole season and my 1 year subscription cost less than buying them (after I beat a game I don't play it a second time).

Only the old games are emulated, at that. They use a virtual disk system and streaming method for prioritized and on-demand disk segment delivery - download the parts necessary to get started playing, then stream the rest as you play.

Comment Re:I find it amusing... (Score 1) 93

Games generally have to be content locked a month to two (depending on PC vs console and lead times on manufacturing); during this time the majority of the development team is freed up. This time can be spent on making some new content for release as DLC. Sometimes the content had seen some effort earlier on in the development cycle, then was cut from the game before it was finished.

That said, I've worked on a couple teams that make maps during development that were later released as DLC. Usually the content was made as an exclusive for one of the big retailers (GameStop, Best Buy, Walmart), as they all want their own little perks, and then was later released as DLC for all.

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