Writing on Standing Water 166
A reader writes "Engadget is reporting on Japanese scientists who have found a way to 'write' characters on the surface of water using waves. This looks very cool - but the time required to change character seems very high (15-30 seconds). From the article: 'Liquid-based displays are nothing new -- in a vertical orientation, at least -- but apparently it's a lot more difficult to coax a standing pool of water into forming recognizable shapes and characters.'"
Neato! (Score:2, Interesting)
I thought they meant the opposite (Score:4, Interesting)
John Keats (Score:5, Interesting)
Re:outer space (Score:3, Interesting)
Hmm. Actually, I ought to get the coordinates and check google maps...
Re:Processing time? (Score:5, Interesting)
For applications... I can't answer this in full, since part of my research is sort of related. But for detecting things buried in the seafloor, ripples on the seafloor do some amazing things to signals. Having a reliable way to set up such ripples in the laboratory is very useful.
CAT Scan in Reverse (Score:5, Interesting)
It seems they've reversed this process and solved for the axial data given the point-by-point data - e.g. the rasterized character.
By the way, CAT scans and Bessel functions are one of the examples of "abstract" math that later turns out to have practical application.
Re:John Keats (Score:3, Interesting)
Re:Interesting, but why? (Score:3, Interesting)
Rangoli on Water? (Score:2, Interesting)
Sometimes they do it on a large piece of blotting paper and carefully place it on a large bowl of water. The paper soaks the water and sinks, leaving behind patterns floating on the surface of water.
No need to understand Bessel functions and Legendre Polynomials.
Additional pics, and this was done in 2004 (Score:2, Interesting)
The nature of water being fluid means it would be unlikely the character would remain for long, unless the agitation level was very high. Which may well be the case... Water can seem pretty solid if it's under enough pressure and/or moving fast enough. Also, based on the PDF and the Akiken website, looks like this was something they developed in 2004. But presumably it wasn't published at the time...