XBox (Games)

Amazon Taps Xbox Co-Founder To Develop 'Breakthrough' Consumer Products (cnbc.com) 26

Amazon has launched a new innovation-focused team called ZeroOne, led by Xbox co-creator J Allard, to develop breakthrough consumer products across hardware and software. CNBC reports: The ZeroOne team is spread across Seattle, San Francisco and Sunnyvale, California, and is focused on both hardware and software projects, according to job postings from the past month. The name is a nod to its mission of developing emerging product ideas from conception to launch, or "zero to one." [...] The new group is being led by J Allard, who spent 19 years at Microsoft, most recently as technology chief of consumer products, a role he left in 2010, according to his LinkedIn profile. He was a key architect of the Xbox game console, as well as the Zune, a failed iPod competitor.

Allard joined Amazon in September, and the company confirmed at the time that he would be part of the devices and services team under Panos Panay, who left Microsoft for Amazon in 2023 to lead the group. An Amazon spokesperson confirmed Allard oversees ZeroOne but declined to comment further on the group's work. The job postings provide few specific details about what ZeroOne is building, though one listing references working on "conceiving, designing, and bringing to market computer vision techniques for a new smart-home product." Another post for a senior customer insights manager in San Francisco says the job entails owning "the methodology and execution of concept testing and early feedback for ZeroOne programs." "You'll be part of a team that embraces design thinking, rapid experimentation, and building to learn," the description says. "If you're excited about working in small, nimble teams to create entirely new product categories and thrive in the ambiguity of breakthrough innovation, we want to talk to you."

Amazon has pulled in staffers from other business units that have experience developing innovative technologies, including its Alexa voice assistant, Luna cloud gaming service and Halo sleep tracker, according to Linkedin profiles of ZeroOne employees. The head of a projection mapping startup called Lightform that Amazon acquired is helping lead the group. While Amazon is expanding this particular corner of its devices group, the company is scaling back other areas of the sprawling devices and services division.

Businesses

EA Cancels Black Panther Game, Closes Cliffhanger Games 39

Electronic Arts has canceled its in-development Black Panther game and shut down Cliffhanger Games, marking its third round of layoffs this year. IGN reports: In an email sent to staff from EA Entertainment president Laura Miele, Miele said that these changes, alongside other recent cancellations and layoffs, are being done to "sharpen our focus and put our creative energy behind the most significant growth opportunities." In addition to closing Cliffhanger and canceling Black Panther, EA is also laying off some individuals on both its mobile and central teams. [...] As with past rounds of layoffs, EA is endeavoring to place affected individuals in other roles across the company. [...]

To that end, Miele's email continues, the company is focusing on a small handful of franchises going forward: Battlefield, The Sims, Skate, and Apex Legends. Miele also reassures EA will continue to invest in its Iron Man game at Motive and the third Star Wars: Jedi game, as well as it maintain its mobile business despite today's cuts, while Bioware works on the next Mass Effect. Additionally, last year, CEO Andrew Wilson announced the company would be "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." The email doesn't mention EA Sports, but this is due to Miele running EA Entertainment, while EA Sports is a separate division. IGN understands that the sports division is unaffected by these changes for now.

Notably, Marvel and EA's agreement for Black Panther was part of a three-game deal that included Iron Man and a third, unannounced title. IGN understands this partnership will continue, with Motive Studios leading future Marvel titles. EA provided the following statement regarding the deal with Marvel to IGN, attributed to Miele: "Our partnership with Marvel remains strong and our multi-title, long-term collaboration continues."
Advertising

Discord's New Currency Pays Users To Interact With Ads (theverge.com) 27

Discord is testing "Discord Orbs," a new in-app currency that rewards users for engaging with interactive ads and promotional Quests. The Verge reports: In addition to spending Orbs on regular items on the Discord Shop, users can exchange the digital tokens for Orb exclusives like special badges or 3-day passes to try out Discord's subscription service, Discord Nitro. Discord says Orbs are rolling out globally to a "small number" of its users to start before a wider rollout. If you're part of the beta test for Orbs, you will get a notification like the one below.

Before this, publishers or brands that offered Quests had to provide their own rewards -- things like avatar decorations or in-game bonuses. They can still do that if they want, Discord spokesperson Bradley Sheets tells The Verge in an email; awarding Orbs is simply an alternative option.

Games

CD Projekt Red is Moving Forward With Cyberpunk 2 (theverge.com) 22

CD Projekt Red's (CDPR) sequel to Cyberpunk 2077, which the studio is now calling Cyberpunk 2, has moved from a "conceptual phase" into preproduction, according to an earnings report released on Wednesday. The Verge: Cyberpunk 2 isn't the official title, CDPR senior PR manager Ola Sondej tells The Verge. "'Cyberpunk 2' just means it's another game in the Cyberpunk universe." The game has had the codename of "Project Orion" since it was announced in 2022.

CDPR hasn't shared many details about the game, but did describe it on Wednesday as "the next big game set in the Cyberpunk universe." There are 96 developers working on the title as of April 30th, according to a slide deck. There's no official release date, either, though on an investor call, joint chief executive officer Michal Nowakowski said that the company would deliver the game "in due time."

It's funny.  Laugh.

Everybody's Mad About Uno (msn.com) 74

More than 50 years after its debut, Uno has achieved unprecedented popularity among adults, but its resurgence is creating problems and confusions as players disagree on fundamental rules. WSJ, in a fun story [non-paywalled source]: Think politics divides? Try mixing competitors with different views on stacking "action" cards, or getting everyone to agree on the true power of the Wild card. And nobody can seem to decide whether staples of the game of their youth -- like mandating players yell "Uno!" when they have one card left -- are socially acceptable at a bar with strangers. Mattel has responded by actively settling rule debates on social media, definitively stating that stacking Draw 2 cards is prohibited, while simultaneously embracing the game's divisive nature through marketing campaigns. The company's "Show 'Em No Mercy" variant, featuring more aggressive rules, became the second-best-selling card game in the United States last year according to research firm Circana, trailing only classic Uno itself.
Star Wars Prequels

'Star Wars'-Inspired Tabletop Games Bring Rebellion and Glory (without Disney) (aftermath.site) 40

"I am a huge fan of Star Wars," opines an article from the gaming Aftermath. "As every Star Wars fan knows, being a Star Wars fan means you hate Star Wars as much as you love it."

But fortunately there's Going Rogue and Galactic — two tabletop games "inspired" by the Star Wars universe (which just successfully crowdfunded a printed illustrated hardcover edition). They're described as "war among the stars" role-playing games, where members of The Liberation dedicate their lives to the war against The Mandate — "rebels, soldiers, spies, and criminals, or perhaps someone who simply picked up and blaster and said 'enough is enough.'"

The article notes that Going Rogue was a way for the game's designer to work out their issues with Star Wars: "You can re-skin Going Rogue to be all the original stuff [from Star Wars]. I prefer, at this point, to play it not in canon Star Wars," Levine said. "And also, there are things I hate about canon Star Wars. I think it sucks that the Jedi are child kidnapping, sexless acetics!" In particular Going Rogue is a remix of Rogue One: A Star Wars Story, which depicts the lives of a group of rebel agents who give their lives for the rebellion before the original trilogy. "I love Rogue One and I hate Rogue One," Levine said...

But Going Rogue aims to do more than just allow players to "fix" Star Wars's narrative problems. It also allows players to explore this narrative of rebellion without having to interface with an evil entertainment empire: Disney... Going Rogue is an opportunity for Star Wars fans to make the story of Star Wars their own, including making it more in league with their own politics by taking Disney out of it. "Something I like about tabletop role playing and adaptational tabletop role playing is it says, 'Actually, fuck them. They don't get to own this thing,'" Levine said. "We can't fully divest from the connection to Star Wars. Obviously, we are downstream of it in certain ways. But we are also trying to say, fuck [Disney's] ownership of this thing that you love."

Aftermath adds that the game Going Rogue "intrigued me specifically because it was inspired by Rogue One: A Star Wars Story and Andor — in particular, Going Rogue has a mechanic baked into the game where your character is more or less guaranteed to go out in a blaze of glory for the cause." [The game's designer says] "I wanted to design the game in a way that, as your character realized that they were willing to voluntarily sacrifice their life for this, you were narratively guaranteed by the mechanics that that sacrifice was worth it. You get to see, after they die, how it transforms the galaxy. I wanted you to get that feeling because you don't get that certainty in real life." They didn't make this game to convince anyone to become a socialist, but instead to create an emotional tool that serves as a mirror for the players' own feelings about what it means to devote your life to a political cause.
First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.
Operating Systems

Valve Adds SteamOS Support For Its Steam Deck Rivals (polygon.com) 23

Valve's SteamOS 3.7.8 update brings official support for AMD-powered handhelds like Lenovo's Legion Go and Asus' ROG Ally, along with a new "Steam OS Compatible" library tab and key bug fixes. Other features include a battery charge limit, updated graphics drivers, and a shift to Plasma 6.2.5. Polygon reports: Valve outlines two requirements for the third-party devices not explicitly named in the update to run SteamOS on the handheld: they must be AMD-powered and have an NVMe SSD. Specific instructions for installing the operating system have been updated and listed here.

Before this huge update, players had to use an alternative like Bazzite to achieve a similar SteamOS experience on their devices. The new update also piggybacks off of Valve expanding the Steam Deck Verified categorization system to "any device running SteamOS that's not a Steam Deck" in mid-May. To make matters sweeter, a SteamOS-powered version of the Lenovo Legion Go S is scheduled to release on May 25.
You can learn more about SteamOS 3.7.8 here.
XBox (Games)

Microsoft Blames Apple for Xbox Mobile Store Delay (eurogamer.net) 19

Microsoft has officially cited Apple's App Store policies as the roadblock preventing its Xbox mobile store launch promised for July 2024. In an amicus brief supporting Epic Games filed this week, Microsoft alleged that Apple's "anti-steering policies" have "stymied" its mobile store ambitions despite a court injunction allowing developers to advertise alternative payment methods.

The brief challenges Apple's attempt to overturn this crucial ruling, which enabled Fortnite's App Store return with external payment links. Microsoft argues that launching its store under threat of Apple potentially winning a temporary stay creates significant business risk. The restrictions also impact Microsoft's Xbox mobile app functionality.
PlayStation (Games)

Sony Mass-Bans Russian PlayStation Accounts (pravda.com.ua) 190

Sony has begun mass suspensions of PlayStation accounts linked to Russian users, including those registered in other countries like Turkiye and Kazakhstan, in an effort to crack down on circumvention of regional restrictions like PS Plus access. This move follows Sony's 2022 exit from the Russian market due to the war in Ukraine. Ukrainska Pravda reports: Russians are trying to bypass the blocks and are contacting PlayStation support, but these attempts are to no avail. Users with purchased accounts encounter the most problems -- Sony checks IP addresses for verification. There are already many similar reports. In some cases, accounts with thousands of roubles worth of games purchased have been blocked. Russian media outlets like RT are reporting the news.
Games

Bungie Blames Stolen 'Marathon' Art On Former Developer (kotaku.com) 34

An anonymous reader shared this report from Kotaku: One of the most striking things about Bungie's Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, "Y2K Cyberpunk mixed with Acid Graphic Design Posters." But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from eight-year old work by an outside artist.

"The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017," Bluesky user antire.alâ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon's gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon's press kit ARG and website...

Bungie has responded and blamed the incident on a former employee. The studio says it's reaching out to the artist in question and conducting a full review of its in-game assets for Marathon ["and implementing stricter checks to document all artist contributions."] "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the studio posted on X.

"As a matter of policy, we do not use the work of artists without their permission..." their X post emphasizes.

"We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."
Games

Despite Success of New 'Assassin's Creed' Game, Ubisoft Stock Tumbles 18% (france24.com) 35

"Shares of Ubisoft sank 18% on Thursday," reports CNBC, "after the French video game firm reported full-year earnings that disappointed investors... The company's shares have lost almost 60% of their value in the past 12 months, as the firm faced financial struggles, development hurdles, and underperformance of some of its key titles."

Ubisoft said its latest Assassin's Creed game "delivered the second-highest Day 1 sales revenue in franchise history and set a new record for Ubisoft's Day 1 performance on the PlayStation digital store," according to Reuters. And AFP notes that according to data from consultancy Circana, that game become the second-best-selling game of the year so far in the U.S. But... [A] string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year. Over the past 12 months, Ubisoft's would-be blockbuster "Star Wars Outlaws" fell short of sales expectations on release, while it cancelled multiplayer first-person shooter "XDefiant" for lack of players. "This year has been a challenging one for Ubisoft, with mixed dynamics across our portfolio, amid intense industry competition," chief executive Yves Guillemot said in a statement. But a string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year.

The group expects the measure to hold steady in the coming 2025-26 financial year, during which it will release a new "Prince of Persia" game, strategy title "Anno 117: Pax Romana" and mobile versions of shooters "Rainbow Six" and "The Division"... Moving to address its business woes, Ubisoft said in late March that it would create a new subsidiary to manage its three top franchises: "Assassin's Creed", "Far Cry" and "Rainbow Six".

"Since January, the shares have lost more than 12 percent, touching their lowest price in over a decade in April."
Sony

Sony Considers PS5 Price Hikes (theverge.com) 31

An anonymous reader shares a report: Sony just announced its financial forecast for the next year, and it's expecting to be impacted by tariffs to the tune of 100 billion yen (about $680 million). To compensate, the company says it's considering options including moving manufacturing to the US and increasing prices for consumers.

Speaking to investors during the company's earnings call, Sony CFO Lin Tao confirmed that the company is considering "passing on" the price of tariffs to consumers in order to mitigate the impact on its bottom line. Tao didn't mention the PS5 by name though, and it's possible that Sony could try to protect pricing on its console through increases elsewhere in its electronics business. Sony has already increased the price of the PS5 this year, but only in the UK, Europe, Australia, and New Zealand.

Games

Videogame's Players Launch Boycott Over Bugs, Story Changes, Monetization (aftermath.site) 41

It's been a mobile-only game for decades. Then a little more than a week ago Infinity Nikkireleased its 1.5 update (which introduced multiplayer and customization options) and launched the game on Steam.

But it "didn't go over as planned," writes the worker-owned gaming site Aftermath, citing some very negative reactions on Reddit. (Some players say that in response the game's publisher is now even censoring the word "boycott" on its official forums and community spaces...) Infinity Nikki players were immediately incensed by a bevy of bugs and general game instability, and made even more angry by several baffling changes to both the story and its monetization structure... Players globally are vowing to stay off the game until Infold Games addresses their concerns, including at least one Infinity Nikki creator who is part of the game's partner program... [T]he Chinese Infinity Nikki community — as well as others — has been flooding Steam with negative reviews of the game... [T]he complaints are also impacting Infinity Nikki's review score on the Google Play Store... The company said it's working to fix the patch's performance issues, which have caused game-breaking bugs for some players....

[T]he Infinity Nikki team also gave players some free currency, but there's been problems there, too: Players say Infold had a bug in this distribution, which awarded players too much free currency. Instead of letting players keep that — it was Infold's mistake, after all — they deducted the currency, some of which players had already spent, putting them in the negative. But the community is looking for more from the studio; it wants an acknowledgement of the "dumpster fire" of a situation, as one Infinity Nikki player told Aftermath, but also wants some of the biggest problems reversed... Beyond the problematic monetization strategy, players Aftermath spoke with said they're also pissed off at a major change to the start of the game... Infold Games removed the game's original start with the update; the new intro drops players into Infinity Nikki with little context and a new, unexplained character who is supposed to be a guide as Nikki is dropped into intergalactic limbo.

While the spend-to-upgrade-your-character model has always been inherently predatory, as one player put it, the new update pushed the system "much too far for a lot of players," according to the article — "something made more egregious by the numerous bugs and strange gameplay changes." The article now describes some players as "upset that the trust they've given Infold Games thus far has been broken."

"Infold Games has not responded to a request for comment."
Nintendo

Nintendo Can Render Your Switch 2 'Permanently Unusable' If You Break Their Rules (betanews.com) 139

Slashdot reader BrianFagioli writes: The new Nintendo Switch 2 is almost here. Next month, eager fans will finally be able to get their hands on the highly anticipated follow-up to the wildly popular hybrid console. But before you line up (or frantically refresh your browser for a preorder), you might want to read the fine print, because Nintendo might be able to kill your console.

Yes, really. That's not just speculation, folks. According to its newly updated user agreement, Nintendo has granted itself the right to make your Switch 2 "permanently unusable" if you break certain rules. Yes, the company might literally brick your device. Buried in the legalese is a clause that says if you try to bypass system protections, modify software, or mess with the console in a way that's not approved, Nintendo can take action. And that action could include completely disabling your system.

The exact wording makes it crystal clear: Nintendo may "render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...." [T]o be fair, this is probably targeted at people who reverse engineer the system or install unauthorized software — think piracy, modding, cheating, and the like. But the broad and vague nature of the language leaves a lot of room for interpretation. Who decides what qualifies as "unauthorized use"? Nintendo does.

Nintendo's verbiage says users must agree "without limitation" not to...
  • Publish, copy, modify, reverse engineer, lease, rent, decompile, disassemble, distribute, offer for sale, or create derivative works
  • Obtain, install or use any unauthorized copies of Nintendo Account Services
  • Exploit the Nintendo Account Services in any manner other than to use them in accordance with the applicable documentation and intended use [unless "otherwise expressly permitted by applicable law."]
  • Bypass, modify, decrypt, defeat, tamper with, or otherwise circumvent any of the functions or protections... including through the use of any hardware or software that would cause the Nintendo Account Services to operate other than in accordance with its documentation and intended use

"...if you fail to comply with the foregoing restrictions Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part."


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