Best Visual Effects (VFX) Software for Blender

Find and compare the best Visual Effects (VFX) software for Blender in 2024

Use the comparison tool below to compare the top Visual Effects (VFX) software for Blender on the market. You can filter results by user reviews, pricing, features, platform, region, support options, integrations, and more.

  • 1
    V-Ray Reviews

    V-Ray

    Chaos

    $60 per month
    Artists and designers who want total creative freedom and flexibility can instantly access 15 Chaos®, products with one license. V-Ray®, Collection allows you to freely move between 3D applications. You can apply your own blend of fluid simulation, photorealistic rendering, and real-time scene exploration to any given project. You can move freely between 3D applications. You can easily share content and collaborate seamlessly with others. You can instantly access the latest releases and take advantage technology. There's no need to manage multiple versions or expiration dates. A single license is the easiest and most cost-effective way to have everything. Revolutionary designs. Moving stories. Amazing art. V-Ray can help you realize your vision. V-Ray is the industry's best 3D renderer. Create photorealistic imagery or animation. V-Ray Collection includes V-Ray to these top 3D modeling and design programs: 3ds Max. Maya. SketchUp. Rhino. Revit. Modo. Cinema 4D. Unreal. Houdini. Nuke. Blender.
  • 2
    Simulon Reviews
    Simulon, a comprehensive VFX solution for iPhones, allows creators to create VFX shots with a real-time AR environment. These shots are rendered in the cloud to achieve true photorealism. Simulon also integrates seamlessly into Blender to provide creators with an efficient, professional workflow. Simulon was designed to be easily accessible to creators with all levels of experience, from beginners to experienced 3D artists. The platform's capabilities grow with the user's 3D skills, allowing more sophisticated use as they develop. Make sure your asset touches the ground correctly, as this will determine its spawn position within Simulon in relation to the real-world surface. Simulon's scaling is based on actual values. Simulon automatically scales assets based on the screen space and distance, to avoid unusable sizes from the creator's point of view.
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