
Adversus serves as an outbound dialing solution designed to enhance your calling strategies, automate tedious tasks, and deliver essential insights for optimizing outbound workflows and overall efficiency. Founded in 2015, Adversus emerged from the founders' frustrations with the rigidity of their previous solution, igniting a vision to create a transformative outbound tool. We prioritize user-driven innovation, recognizing that each user possesses unique needs and expectations. Our platform offers extensive flexibility and customization across all workflow elements, ensuring that our users can tailor their experience to meet specific requirements. At Adversus, we strive to develop a forward-thinking solution that remains relevant and cutting-edge, aiming not just to respond to market changes, but to redefine what is achievable within the industry. Businesses across various sectors utilize Adversus to enhance their outbound calling activities, with user bases that can range from a single user to several hundred, all united by the goal of increased efficiency. Ultimately, our commitment to innovation and user satisfaction sets us apart in the competitive landscape of outbound dialing solutions.
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Get quality translations for your app, website, game, supporting documentation, and on. Invite your own translation team or work with professional translation agencies within Crowdin.
Features that ensure quality translations and speed up the process
• Glossary – create a list of terms to get consistent translations
• Translation Memory (TM) – no need to translate identical strings
• Screenshots – tag source strings to get context-relevant translations
• Integrations – set up integration with GitHub, Google Play, API, CLI, Android Studio, and on
• QA checks – make sure that all the translations have the same meaning and functions as the source strings
• In-Context – proofreading within the actual web application
• Machine Translations (MT) – pre-translate via translation engine
• Reports – get insights, plan and manage the project
Crowdin supports more than 30 file formats for mobile, software, documents, subtitles, graphics and assets:
.xml, .strings, .json, .html, .xliff, .csv, .php, .resx, .yaml, .xml, .strings and on.
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Artificial Agency
Introducing a revolutionary AI-driven behavior engine that elevates gaming experiences to unprecedented levels of realism. This generative behavior engine by Artificial Agency effortlessly weaves runtime decision-making into every facet of a game, allowing developers to infuse generative AI into their mechanics to enhance interactive storytelling and gameplay dynamics. By creating more personalized and adaptive game worlds, it keeps players captivated while minimizing attrition rates. Fully customizable and scalable, it aligns perfectly with the unique visions of developers. This behavior engine is set to shape the future of interactive digital entertainment, catering to game developers and studios of all sizes. With its innovative capabilities, Artificial Agency is ready to transform the landscape of gaming and fundamentally change how players engage with their favorite titles. As the gaming industry continues to evolve, the potential for new storytelling avenues and deeper player connections expands significantly.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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